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Star Gate Atlantis "mod"
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Valery Offline

Posts: 2196
Post: #136

Or find a white talkie-walkie..

Is it indeed bad? I can see it in game:
Image: image2wd.jpg
(This post was last modified: 22.01.2010 01:29 by Valery.)
22.01.2010 00:50
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UksusoFF Offline

Posts: 562
Post: #137

Quote:It is a talkie walkie. Used to call support and orbital bombing by the Daedalus ship.
вообще не понятно что это без пояснения,
maybe it will be better:
or rotate your picture on 45 deg?


Image: 0_38e1a_676166ca_L.jpg
22.01.2010 02:03
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Valery Offline

Posts: 2196
Post: #138

Yes, but the problem is...having the talkie walkie equipped allows clicking on the "spell" icon...so both are related to same design...
Image: image2cm.jpg
22.01.2010 02:15
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Valery Offline

Posts: 2196
Post: #139

On my way 118

Things advancing fast, economy done, battle scripts done, locations done (250!), creatures done. Working on custom quests. And waiting city from Astaroth
(This post was last modified: 25.01.2010 06:47 by Valery.)
25.01.2010 06:11
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Valery Offline

Posts: 2196
Post: #140

Calling the cruiser Daedalus for orbital bombing in battle:
Launches meteor shower at 66 spell power. Has own animations and custom sounds.
26.01.2010 23:18
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Valery Offline

Posts: 2196
Post: #141

I have a question for the wizards here:

The battle icons were changed to custom menus, it means that clicking right on Ronon for example will open a menu with different actions possible. However on click-left, the "system option" is still enabled so you can use two clicks on the same icon (right and left)

My question: as it can be seen, the battle hint informs the player that he can click left to open system options. I have two possibilities: split Ronon pic in two and keep in a corner the system options icon, so the player can see it, or leave as it is and the hint will inform the player.
Image: image1yy.jpg

Or:
Image: 60737056.png
What would you prefer?
(This post was last modified: 02.02.2010 02:08 by Valery.)
02.02.2010 01:49
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Berserker Offline
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Posts: 16471
Post: #142

Hint is better.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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02.02.2010 02:31
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gamecreator Offline

Posts: 7107
Post: #143

second


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
02.02.2010 02:32
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Valery Offline

Posts: 2196
Post: #144

Can you accord your violins? :D

The idea of keeping original icons inside is nice, but my awesome Photoshop skills are somehow...

Ok, last:

Which one?

Image: image2mk.jpg
Image: image1yy.jpg

I can't do better. The hint is there in both cases.
02.02.2010 02:50
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Berserker Offline
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Posts: 16471
Post: #145

Quote:Can you accord your violins?
Hint is the second variant.

Quote:Which one?
First.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
02.02.2010 02:55
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Valery Offline

Posts: 2196
Post: #146

Thanks, done then.
02.02.2010 02:59
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Valery Offline

Posts: 2196
Post: #147

I have to choose one jet from 2 possibilities:

First choice, jet use column 90-96 and has reversed animations, here it attacks from left to right, small model using OB ID=85
Second choice, jet use column 3-10, has reversed animations, here it attacks from right to left (depends on where the mobs are positioned). Big model, uses OB ID=8
Which one is better? They both starts on the first column square and move towards the end column then launches meteor shower on target
(This post was last modified: 03.02.2010 01:30 by Valery.)
03.02.2010 01:28
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Valery Offline

Posts: 2196
Post: #148

Backgrounds in:
In two weeks or so I start final testing. I had to import the 15-20 custom Heroes portraits I use because with more than 12 !!HE:L2 the game gives error about missing bitmap, without precision, strange. It seems we can't have more than 12 new portraits in data or whatever.
07.02.2010 22:29
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Berserker Offline
Administrators

Posts: 16471
Post: #149

Quote:with more than 12 !!HE:L2 the game gives error about missing bitmap
Post the script please. And Error log.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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08.02.2010 01:03
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Valery Offline

Posts: 2196
Post: #150

For example:
Code:
!?PI;

!!DO5085/0/155/1:P; [Remove all starting skills and spells]

[Set custom portraits]
!!HE106:L1^h2s.pcx^;
!!HE106:L2^h2l.pcx^;  
!!HE9:L1^TeS.pcx^;
!!HE9:L2^TeL.pcx^;
!!HEx:L2...(I am using only large different portrait for next ones)
!!HEx:L2...
!!HEx:L2...
[UP to 15]

When having 15 custom portraits, on reload game (only once) it pop a "bitmap16 missing", no name or whatever. Once you reloaded a first time and got the error, it will not show anymore and game runs ok.

If I remove 3 portraits from commands (anyone, does not matter), the error is gone. So the max is 12-13 that you can have in instructions.

When testing I removed all objects from map and all scripts, so it was only the instructions, to avoid interference.
08.02.2010 07:27
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