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Valery Offline

Posts: 1920
Post: #646

(27.12.2013 23:09)Berserker Wrote:  ; x2 - art type
; x3 - art subtype or -1 (usually for non-scrolls)

Meh, this made me lose 1 hour and doubt about the state of my brain Tease

Artifact type should be read artifact number or ID, as type is always 5, is the subtype/number which changes. So I couldn't make the artifacts be equipped again until I found the trick.

; x2 - art ID
; x3 - art subtype or -1 (usually for non-scrolls) -this is not clear for me what it means, for now I leave it -1, works like that.

Combos switch work perfectly. Everything is perfect, joy.


Era mods and utilities
(This post was last modified: 28.12.2013 11:10 by Valery.)
28.12.2013 08:55
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Berserker Offline
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Posts: 10658
Post: #647

You always missunderstand the meaning of word "type". Not "object type" (where 5 for artifacts would be ok) but artifact type. Type is a matter of classification )


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28.12.2013 16:18
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Valery Offline

Posts: 1920
Post: #648

Well usually I know where to put type and subtype, but those SN:E I have no clue how they work, so I took your words as God's bible. Still not sure what the second is about, the -1. It works with so I don't worry for now.


Era mods and utilities
28.12.2013 16:20
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Berserker Offline
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Posts: 10658
Post: #649

Перенаправление папки карт.
006755AC 68326D70
006772D0 68326D70
00794153 68326D70
007A4C0F 68326D70
007A4D7B 68326D70
007A4D87 68326D70
007A4D92 68326D70
007A4D9A 68326D70
007A5F38 68326D70
68326D70 = "h2mp", новое имя папки карт


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03.01.2014 22:21
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Berserker Offline
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Posts: 10658
Post: #650

Заплатка, умоляющая Хотовские карты пощадить старика ВоГа. Роешные карты могут пошаливать при этом, не проверял.


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26.01.2014 01:03
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Berserker Offline
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Posts: 10658
Post: #651



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26.01.2014 01:20
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Berserker Offline
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Posts: 10658
Post: #652

feanor Wrote:;Replace standart terrains for towns

;0 Грязь Dirt
;1 Песок Beach
;2 Трава Grass
;3 Снег Snow
;4 Болото Swamp
;5 Скалы Desert (former Rough)
;6 Подземелье Wasteland (former Underground)
;7 Лава Lava
;8 Вода Water (will cause bugs when placed as native)
;9 Пропасть Rock (will cause bugs when placed as native)

;02;Knight
;02;Sorc
;03;Wizard
;07;Heretic
;00;Necromancer
;06;Warlock
;05;Barb
;04;Witch
;02;Gypsy

;Units' native terrains
006436A8 02;Knight
006436AC 02;Sorc
006436B0 03;Wizard
006436B4 07;Heretic
006436B8 00;Necromancer
006436BC 01;Warlock
006436C0 06;Barb
006436C4 04;Witch
006436C8 05;Gypsy

;RMG native terrains
006408D8 02;Knight
006408DC 02;Sorc
006408E0 03;Wizard
006408E4 07;Heretic
006408E8 00;Necromancer
006408EC 01;Warlock
006408F0 06;Barb
006408F4 04;Witch
006408F8 05;Gypsy

;Sand corridors
53300E 01; replacement of UG wasteland with sand

;Redirect some spec checks for wasteland to sand
532FB8 01
532FE8 01

;No wasteland battles at Z=1
464044 EB

;RMG preferences for neutral zones
; Default
;006824A0 00 00 00 00 01 00 00 00 04 00 00 00 FF FF FF FF;Dirt -> Castle, Rapart, Necropolis
;006824B0 06 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00;Sand -> Stronghold
;006824C0 00 00 00 00 01 00 00 00 FF FF FF FF 00 00 00 00;Grass -> Castle, Rampart
;006824D0 02 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00;Snow -> Tower
;006824E0 07 00 00 00 04 00 00 00 FF FF FF FF 00 00 00 00;Swamp -> Necr, Fort
;006824F0 06 00 00 00 08 00 00 00 FF FF FF FF 00 00 00 00;Rough -> Citadel, Conflux (instead of Forge)
;00682500 05 00 00 00 03 00 00 00 04 00 00 00 FF FF FF FF;UG -> Inferno, Necr, Dungeon
;00682510 03 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00;Lava -> Inferno
;00682520 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00;Water -> None

006824A0 0400000000000000FFFFFFFFFFFFFFFF;Dirt -> Necr, Knight
006824B0 030000000400000005000000FFFFFFFF;Beach(UG)-> Inferno, Necromancer, Warlock
006824C0 0100000000000000FFFFFFFFFFFFFFFF;Grass -> Sorc, Knight
006824D0 02000000FFFFFFFFFFFFFFFFFFFFFFFF;Snow -> Wizard
006824E0 0500000007000000FFFFFFFFFFFFFFFF;Swamp -> Warlock, Witch
006824F0 08000000FFFFFFFFFFFFFFFFFFFFFFFF;Desert -> Gypsy
00682500 06000000FFFFFFFFFFFFFFFFFFFFFFFF;Waste -> Barb
00682510 03000000FFFFFFFFFFFFFFFFFFFFFFFF;Lava -> Inferno
00682520 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF;Water -> None


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06.02.2014 19:24
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orzie Offline

Posts: 341
Post: #653

Ты бы поменял названия классов и террейнов на классические, а то у людей, что не знакомы с SW Mod может когнитивный диссонанс произойти)
(This post was last modified: 06.02.2014 20:25 by orzie.)
06.02.2014 20:22
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Berserker Offline
Administrators

Posts: 10658
Post: #654

©GrayFace
Адрес текущего диалога
u4[u4[0x6992D0] + 0x54]


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23.05.2014 17:44
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Bes Offline

Posts: 3168
Post: #655

взято из Knightmare Commanders
Quote:Brute gets 250% exp as gold
Code:
769a45 14

commanders get stack experience
Code:
76ba75 C1

disable commander 4SS limit
Code:
769363 06

Disable old astral spirit Speciality
Code:
76cf3e 9090
76d1d0 9090

Paladin gets 250% experience
Code:
76968d FA


12.06.2014 20:47
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Berserker Offline
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Posts: 10658
Post: #656

Неплохо, особенно Паладин.


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13.06.2014 23:44
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igrik Offline
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Posts: 1486
Post: #657

Quote:©GrayFace
Адрес текущего диалога
u4[u4[0x6992D0] + 0x54]

как правильно прочитать адрес?
6918864 это 6918864 в десятичной, а что с 0x54?
В итоге считать UN:C[0x6992D0]/4/?y1; или UN:C([0x6992D0] + 0x54])/4/?y1


Скачать HoMM3 ERA 2.7.7 (Repack: Rus & HD) || (wogNativeDialogs)
25.06.2014 22:47
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Berserker Offline
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Posts: 10658
Post: #658

0x54 = 84.


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26.06.2014 00:22
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gamecreator Offline
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Posts: 7146
Post: #659

0x - традиционно обозначение 16-й системы.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
26.06.2014 01:10
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Berserker Offline
Administrators

Posts: 10658
Post: #660

Реализация альтерветок от МОРа (Click to View)


Скачать Герои 3 Эра и всё, что с ней связано
27.06.2014 01:36
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