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Making a WOG file help request
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Valery Offline

Posts: 2196
Post: #1

Hello all.

I would like to fit in my new scenario some creatures from Darkloke collection. Can anyone give me a guide to how to make a WOG (wog install file) with 8-10 creatures in? I have no idea how it works.

Thank you

Valery
(This post was last modified: 12.04.2009 18:04 by Valery.)
12.04.2009 17:46
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Berserker Offline
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Posts: 16471
Post: #2

WoG-archive - is a simple rar archive as far as I know. Just open any of them and look inside Sm


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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12.04.2009 21:59
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Дьякон Offline

Posts: 392
Post: #3

Better use a SimpleLod by Sergroi.


Страус труп (с) Бьерн
15.04.2009 01:53
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Valery Offline

Posts: 2196
Post: #4

Thank you both. I saw that it is a simple rar file. Where is Sergey lod? I have his map tool which is the only one not crashing (the change properties from editor are awful buggy)
15.04.2009 18:36
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Berserker Offline
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Post: #5



Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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15.04.2009 20:54
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Valery Offline

Posts: 2196
Post: #6

Thank you, got it.

Darkloke sent me 9 creatures.

I have a dilemma: if a new creature replace for example champions. Do I have to script it manually to have charge ability or it will have it automatically?

What if I replace Ghost behemots with his war elephant? Will have "ignore obstacles" and "ignore defense" + 2 attacks or need scripting?

For creatures without uniques abilities is ok. But I would like to know what happens in those cases.

Thank you
16.04.2009 02:23
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Berserker Offline
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Posts: 16471
Post: #7

Quote:I have a dilemma: if a new creature replace for example champions. Do I have to script it manually to have charge ability or it will have it automatically?
Yes. You replace just graphic models, not creatures id's. So they will have all old abilities.
Добавлено:
P.S You are welcome.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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16.04.2009 02:38
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Valery Offline

Posts: 2196
Post: #8

Aren't they nice?

Image: image1yrd.jpg


However I replaced haflings with peltasts but when they shoot, game crash. I guess an additional animation is required. I will replace something else with them.
(This post was last modified: 16.04.2009 12:24 by Valery.)
16.04.2009 11:54
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Berserker Offline
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Post: #9

Are all this creatures already ready? Maybe in animation they look better.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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16.04.2009 12:02
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Valery Offline

Posts: 2196
Post: #10

I don't know. Only Darkloke can answer. But ready or not, I will use them in the scenario under work, the 300 spartans, as there are 56 battles and some fresh graphics will help.

Sincerely, they look no finished? (I have no experience here)

Darkloke gave all of them a persian touch, as they are all from Xerxes army. Thats they may not maybe look well in Heroes, but in my scenario, they look ok.
(This post was last modified: 16.04.2009 12:14 by Valery.)
16.04.2009 12:13
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Berserker Offline
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Posts: 16471
Post: #11

Valery, it's difficult to say anything cause this is a static picture and as you said monsters have persian touch and does not fit Heroes at first sight.
But in any case you do good work, so I wish you good luck. Sm


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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16.04.2009 12:51
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Darkloke Offline

Posts: 383
Post: #12

(16.04.2009 12:02)Berserker Wrote:  Are all this creatures already ready? Maybe in animation they look better.
Yes, their combat defs already done. As for their view - Civ 4 units arent ideals - they are quite low-poly and dont have some animations, so they wont be an ideals in heroes too.
16.04.2009 14:02
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Valery Offline

Posts: 2196
Post: #13

More creatures form Harry and one abomination from Darkloke (on right, he is crying at the moment)

Image: image1aki.jpg
17.04.2009 04:03
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