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Плагины. Обсуждение
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Valery Offline

Posts: 2196
Post: #196

Hum, the link shows 4 dll files, all, or one in particular?
30.10.2020 00:17
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igrik Offline
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Posts: 2807
Post: #197

30.10.2020 01:52
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Valery Offline

Posts: 2196
Post: #198

Thanks, I am also using Rose kavalier ""game bug fixes" dll, I suppose this replace right?
(This post was last modified: 30.10.2020 03:27 by Valery.)
30.10.2020 03:26
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Berserker Offline
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Posts: 16449
Post: #199

Valery, this dll includes patches by Rose, Ben, igrik and others.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
30.10.2020 03:38
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Archer30 Offline
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Posts: 1098
Post: #200

igrik and Berserker, not sure whether this has to be done via ERA or BattleReplay plugin, but is it possible to have the same obstacles on the battlefield with each battle replay (with the "Mersenne Whirlwind" update)?
It makes sense to have a replayed battle with the same obstacles settings so you can try again and see if your new tactics work.

daemon_n, I asked but until now I received no response from that player Rolleyes


Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 30.10.2020 08:11 by Archer30.)
30.10.2020 08:11
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igrik Offline
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Posts: 2807
Post: #201

Archer30, это новая ERA портит расположение препятствий.

Berserker, это не хорошо! Ты точно тестировал, чтобы Вихрь Мерсенна не трогал расстановку препятствий?


game bug fixes extended.dll || My Plugins || My GitHub
30.10.2020 14:24
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Berserker Offline
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Posts: 16449
Post: #202

Archer30, we will try to solve this issue with igrik.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
30.10.2020 17:31
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RoseKavalier Offline

Posts: 118
Post: #203

RNG must be called once [advance 1 step] after the seed is set and before generating obstacles to mimic code behaviour. That's because after the seed is set based on x/y/z the first RNG call is for the combat music id, and second+ are obstacles.
(This post was last modified: 30.10.2020 18:27 by RoseKavalier.)
30.10.2020 18:26
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Valery Offline

Posts: 2196
Post: #204

igrik, concerning clones problem, doesn't work or at least it didn't fix the main problem: two hexes automatic clones (!!EA) still place over units if in the next or 2 squares away, making them invisible for that round, then next round possible crash ...
(This post was last modified: 31.10.2020 18:09 by Valery.)
31.10.2020 18:08
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igrik Offline
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Posts: 2807
Post: #205

Valery, не может такого быть. Есть сейв для проверки?


game bug fixes extended.dll || My Plugins || My GitHub
31.10.2020 18:24
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Valery Offline

Posts: 2196
Post: #206

Save: https://drive.google.com/file/d/12K-LBOU...sp=sharing
Map: Alexander

I replaced the dll plugin before starting this game. In wog plugin it shows active. Second round, one golem stack gets hidden under a clone, then it is invisible.
(This post was last modified: 01.11.2020 01:09 by Valery.)
31.10.2020 22:16
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igrik Offline
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Posts: 2807
Post: #207

Valery, какая у вас версия игры?


game bug fixes extended.dll || My Plugins || My GitHub
01.11.2020 13:22
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Valery Offline

Posts: 2196
Post: #208

2.46F
01.11.2020 17:12
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igrik Offline
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Posts: 2807
Post: #209

Valery, я нашёл баг. Причина мне ясна. Как решу проблему - напишу. Ожидайте.


game bug fixes extended.dll || My Plugins || My GitHub
01.11.2020 23:27
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igrik Offline
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Posts: 2807
Post: #210

Valery, баг я вылечил. Проверяйте. Ссылка у меня в подписи.
Обязательно сообщите о результате!

Image: Spell-Menu.jpg


game bug fixes extended.dll || My Plugins || My GitHub
02.11.2020 14:30
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