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ERA III
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daemon_n Offline
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Post: #826

!?FU(OnTownHallMouseClick);
не работает у меня вообще.


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06.01.2021 16:33
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Berserker Offline
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Post: #827

daemon_n, проверял в экране выбора постройки города?


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06.01.2021 20:05
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daemon_n Offline
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Post: #828

Berserker, да, там и проверял.


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06.01.2021 20:17
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Berserker Offline
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Post: #829

Это окно форта/цитадели/замка — найм существ. В оригинале без форта не Town Hall называется?


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06.01.2021 20:58
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daemon_n Offline
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Post: #830

Berserker, насколько я знаю,town hall - городская управа. Это знаете, которое приносит деньги и даёт строить здания. От форта и прочего зависимости нет. Да и все справочники говорят о том, что этот триггер для муниципалитета


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07.01.2021 04:21
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Archer30 Offline
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Posts: 739
Post: #831

Berserker, a very interesting bug here Sm

A player reported that his hero (Christian) is controled by purple player at the turn end.
GIF
debug+save

I tried with removing all the scripts, mods and added in !!OW:A0/6; to force Christian belonged to Red, didn't work. Any idea? Rolleyes

This really inspired me to create Berserk Adv Spell btw...
(This post was last modified: 07.01.2021 12:51 by Archer30.)
07.01.2021 11:25
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daemon_n Offline
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Post: #832

Archer30, disquise spell for blocking berserk? Ab


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07.01.2021 13:28
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Berserker Offline
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Post: #833

Archer30, nice bug, confirm strange behavior.


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07.01.2021 16:42
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V_Maiko Offline

Posts: 577
Post: #834

I hadn't realized that ERA was haunted 36
07.01.2021 21:05
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Archer30 Offline
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Posts: 739
Post: #835

Hehe 96-copy Christian is an insider. He moves secrectly at night.

It seems the support of altering text from zsetup00 (3.2 feature) is limited.

I tried to change the text of page 4 Map Rules by adding a few characters, and it immediately overflowed. Delete "and mod options" then everything back to normal

Screenshot:
Image: XNMWkcj.jpg
Code:
{
    "wog_options": {
            "page4": {
            "name": "Map Rules and Mod Options",
            "hint": "This page lets you select the Map Rules and Mod Options you wish to use. You can also choose to have two random rules for each game or to select rules at the start of each game.",
            "popup": "This page lets you select the Map Rules and Mod Optinos you wish to use. You can also choose to have two random rules for each game or to select rules at the start of each game."
        }
    }
}
(This post was last modified: 08.01.2021 10:53 by Archer30.)
08.01.2021 10:51
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Berserker Offline
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Post: #836

Archer30, you mean, that length restriction because of bounding box still remains?


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08.01.2021 14:37
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Archer30 Offline
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Post: #837

Berserker, not exactly. Sorry for didn't explain it clearly.

You see, for "name" key, I wrote "Map Rules and Mod Options". Instead of showing these characters, the game shows "Map Rules and Mod OptThis page lets you blablabla...".

Why? Becoz "Map Rules and Mod Options" exceed a unreasonable character limit (which shouldn't be existing) of "name" key and resulted in error - it shows characters from "hint" now. The restriction here is far behind the restriction of the bounding box.

Same happened to "popup". My popup msg exceed a certain restriction so that the last few words overlapped with "name" key of page 5
(This post was last modified: 08.01.2021 16:47 by Archer30.)
08.01.2021 15:10
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igrik Offline
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Posts: 2648
Post: #838

Дело в длине первоначальной строки в файле zsetup00.txt и в моём методе копирования строки через strcpy. Я разберусь с этим в ближайшие дни.


game bug fixes extended.dll || My Plugins
08.01.2021 18:04
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daemon_n Offline
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Posts: 3742
Post: #839

(31.12.2020 05:57)Berserker Wrote:  Друзья, нужны советы и отзывы. Нужна ли нам полупрозрачность в текстах и тенях? Нужны ли нам автоматические тени или рисованные вручную для каждого символа?

Прозрачность в тексте смотрится прикольно - вот как это влияет на тень и типы её реализации?
Из двух вариантов выбрал бы тот, что быстрее и совместимее с тем же hd mod.


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08.01.2021 18:53
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Archer30 Offline
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Posts: 739
Post: #840

Thanks igrik, much appreciated. 132

Quote:Friends, I need advice and feedback. Do we need translucency in texts and shadows? Do we need automatic or hand-drawn shadows for each character?
Forgive me. It's cool but I'm too dumb to understand how transparency in text can be of great use in moddding. 96-copy
(This post was last modified: 08.01.2021 21:07 by Archer30.)
08.01.2021 21:03
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