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Third Upgrade Mod [Amethyst Edition] v2.16.1
» Third Upgrade creatures, additional units in town and lots of additional content.
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V_Maiko Offline

Posts: 604
Post: #1
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Third Upgrade Mod v2.16.1 for ERA

Requires ERA 3.3.x and ERM Framework

ATTENTION: Third Upgrades Mod requires "Visual C++ Redistributable" download it in official Microsoft page. Or else you will have this error
Русификатор мода от Nevemor v2.15.x

This mod is based on Amethyst Upgrades by majaczek/feanor and improved in Typhon.
I owe many thanks and credit to PerryR for collaborating with the scripts and making this mod go further, he is the co-author of this mod.
Also to Berserker with his "Extended Upgrades" script that he adapted to work with my mod.

In Third Upgrades 2 now core Amethyst is used instead of Typhon, made by feanor and improved by Majaczek.


1. Specials Buildings for Upgrades

Now every town can have a new building that is used as a general 'upgrade guild'. Thanks to this the player will be able to upgrade creatures in the town to their new forms.
Each town type has a different building, a different description, a different animation and a different cost.
To try to build the new building RIGHT-click on your Town Hall (or Village Hall, City Hall, or Capitol).
You have always only one prerequisite to build - you must have a Castle. And of course, you have to have the right resources:

for the Heavenly Tower (Castle)
for the Order of The Sun (Rampart)
for the Cloud Castle (Tower)
for the Kreegans' Gate (Inferno)
for the Hall of The Pit (Necropolis)
for the Underworld Entrance (Dungeon)
for the Barbarian Citadel (Stronghold)
for the Temple of The Snake (Fortress)
for the Escaton's Crystal (Conflux)

Note, that the right-clicking on the town hall doesn't disable the town destroying feature. However, when it is not needed, the standard text will not be shown.
It will 'return' if you build a capitol or destroy the fort - then you'll see the standard text after you click on the 'OK' button. If you completely destroy a town, the new structure will be destroyed as well.

2. Creature Upgrades

The creature upgrades become available in the town after building the new special structure there *and* having the right upgraded dwellings built.
Just click on the creature and you should notice the upgrade arrows. Of course, like with any upgrades, this costs some gold (or even resources).
Note, that in the Hill Fort every new upgrade is also available and all new upgrades are aligned with their towns.

Creatures

Castle:

Rampart:

Tower:

Inferno:

Necropolis:

Dungeon:

Stronghold:

Fortress:

Conflux:

Neutrals:

3. Creature Specialization

Heroes who specialize in creatures have the following scaling:

Attack/Defense: +1 Att/Def for every 7 hero levels
Damage: HeroLvl:Value(based on creature level)
Health: 9%+1*HeroLvL
   
This bonus is added to the creatures only in combat! The normal Heroes3 mechanic (+1 Speed and +Att/Def after each x-level) still works and can be seen directly on your creature in the hero screen.
You will find this scaling much fairer then the busted WoG script, where each creature ended with +50 Att/Def after enough hero levels.
If you are no fan of this script you can just delete the "Creature Specialisation Third Upgrade Mod" and "81 wog - disable options" erm file in the Data/s folder.

4.Necromancy

Thanks to amethyst, something that has been asked for so much is now possible and it is necromancy compatibility with Third Upgrades Mod.
Necromancy has now been adapted and works as follows:

Basic Necromancy: Raise Skeletons
Advanced Necromancy: Raise Skeleton Warriors
Expert Necromancy: Raise Skeleton Knights

Cloak of the Undead King has also been made compatible with Third Upgrades Mod and Necromancy:

Basic Necromancy: Raise Ghouls
Advanced necromancy: Raise Ghosts
Necromancy Expert: Raise King Liches

5.Additional Units

Now it is possible to obtain additional units in the game, to obtain it there are 2 requirements,
You are required to build a dwelling of the same level as the same creature (For example to build Treehouse you need to build Enchaing Spring) and build an exclusive building for each faction.
To obtain the upgraded version of the additional unit it is required that the building to obtain a third upgrade be built.

Content pack In addition to third upgrade and additional units, these are the additional contents that the mod includes among others:

DOWNLOAD v2.16.1 for ERA 3
(This post was last modified: 07.11.2022 20:55 by V_Maiko.)
08.03.2020 21:41
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Berserker Offline
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Posts: 16449
Post: #2

V_Maiko, congtratulations with the first release! Thanks for sharing your work with us! 109
Cannot upgrade Archangels even on fort-on-the hill ))
In fact, I cannot upgrade any 7-level creature at all.
Using !?CM0; !!HE-1:D; to open fort on the hill


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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08.03.2020 23:49
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Berserker Offline
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Post: #3

A few screens: (Click to View)


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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09.03.2020 00:04
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Elmore Offline

Posts: 586
Post: #4

You forgot about:
Image: bBiNkqq.jpg
Everything looks great with this109


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(This post was last modified: 09.03.2020 00:18 by Elmore.)
09.03.2020 00:15
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V_Maiko Offline

Posts: 604
Post: #5

Berserker, Level 7 creatures do not improve at level 8, the upgrades are for those at level 8 and if there are some level 7 that do improve to 8 it is my mistake, but it has an easy fix.

Mr.S, That script crash in typhon, I can't use it at least
(This post was last modified: 09.03.2020 00:23 by V_Maiko.)
09.03.2020 00:21
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Elmore Offline

Posts: 586
Post: #6

I tested with mini-script for upgrade 7->8, forgetting to turn it off. Everything works with him as planned. But in Mod 7->8 does not upgrade.

(09.03.2020 00:21)V_Maiko Wrote:  Mr.S, That script crash in typhon, I can't use it at least

I haven’t had any problems yet

Upd. 7->7.5->8->8.5 that's cool. Yes, and in the cityDance3


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(This post was last modified: 09.03.2020 00:37 by Elmore.)
09.03.2020 00:23
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V_Maiko Offline

Posts: 604
Post: #7

Mr.S, I'm glad that it worked for you that way, I programmed so that only level 8 creatures are upgraded for balance reasons but if you want it that way it seems fine Ab
09.03.2020 00:38
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V_Maiko Offline

Posts: 604
Post: #8

Updated to v.1.0.5 fixed the problem of Centamoth that was not double wide. Level 7 creatures will still not be upgraded to level 8 because the fourth upgrade or upgrade 8.5 has a problem with prices at Hill Fort and they need to be fixed in the next update. The problem is not serious, but it has a great impact on the imbalance of the game.
09.03.2020 21:19
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Berserker Offline
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Posts: 16449
Post: #9

Quote:In the future it is planned to implement a script that allows upgrades of creatures in cities
ERM event for this feature was requested a few times. If we add new event to Era, it will become easier.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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09.03.2020 22:49
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V_Maiko Offline

Posts: 604
Post: #10

Berserker, With Perry R we're working on a prototype that uses the scripts and resources of the old Amethyst Upgrades, it works but there is a problem with the portraits of creatures that do not match and there is also a problem with the prices to be upgraded, it is very unstable yet.
Is there a possibility that Extended Dwelling works in external dwellings in the future? That would save me trouble in doing external dweelings of my own.
(This post was last modified: 09.03.2020 23:17 by V_Maiko.)
09.03.2020 23:17
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Elmore Offline

Posts: 586
Post: #11

About balance:
1 Avernum Magog deals 180+ inferno damage
23 Avernum Magogs deal 900 Inferno Damage
Too much?


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(This post was last modified: 09.03.2020 23:33 by Elmore.)
09.03.2020 23:26
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Berserker Offline
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Post: #12

V_Maiko, I'm currently not working on it, but it's definitely possible.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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09.03.2020 23:42
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V_Maiko Offline

Posts: 604
Post: #13

Mr.S, In fact I did want them to be stronger, many other creatures are too, but the Avernum Magog especially became more dangerous, I cannot regulate the damage of a spell so it becomes the main threatened in Inferno before Hell Baron and Antichrist.
The only creatures that have advantages are those that are immune to fire like Lava Basilisk.
09.03.2020 23:48
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Elmore Offline

Posts: 586
Post: #14

Inferno can be added to leveling ability. Or castes with a chance.


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09.03.2020 23:58
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V_Maiko Offline

Posts: 604
Post: #15

In the future, I'll probably nerf Avernum Magog if the other creature third upgrades of level 2 aren't able to stop it. But I will need more tests and comparisons about it.
(This post was last modified: 10.03.2020 01:39 by V_Maiko.)
10.03.2020 01:38
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