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Third Upgrade Mod [Amethyst Edition] v2.16.1
» Third Upgrade creatures, additional units in town and lots of additional content.
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Elmore Offline

Posts: 586
Post: #31

For me, this is "acceptable" because i play with many settings for complication and on xxl maps. But on small maps this will be a big problem. I would like to see compatibility with this script in the future.

If we look at the creatures speed - it does not work
Efreet Sultan - 10 speed
Efreet Rajah - 15 speed
And HP too..


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(This post was last modified: 12.03.2020 23:37 by Elmore.)
12.03.2020 23:35
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V_Maiko Offline

Posts: 605
Post: #32

Mr.S, How doesn't work? I don't understand. The only strange thing I see is that the speed of Efreet is not 10, it's 13 according to the Creatures Editor, I already tried it and it appears the same in the game (Speed 10).
I can't fix the Sultan speed, so I'll nerf Efreet Rajah's speed a bit.
Quote:And HP too..
Remember this mod is based on powerful creatures comparable to level 7 beasts that upgrade to 8.
(This post was last modified: 12.03.2020 23:45 by V_Maiko.)
12.03.2020 23:41
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Elmore Offline

Posts: 586
Post: #33

Image: tIg0dZ7.jpg

But this is not the whole description, unfortunately


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12.03.2020 23:49
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V_Maiko Offline

Posts: 605
Post: #34

Mr.S, In these cases when using those types of scripts don't bother to tell me the drastic changes that the creatures of the third upgrade will have with their predecessors, if it works, then play it as it is.
12.03.2020 23:55
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V_Maiko Offline

Posts: 605
Post: #35

Mod update with great things! 96-copy
14.03.2020 00:32
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Elmore Offline

Posts: 586
Post: #36

Cool!132
It's time to add a changelog to 1 post 116


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14.03.2020 00:43
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V_Maiko Offline

Posts: 605
Post: #37

Mr.S, They are at the end of the post, they are few, so it was not necessary to make a complex changelog.
14.03.2020 00:46
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Elmore Offline

Posts: 586
Post: #38

What about AI? By what principle does he build/receive a building?


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14.03.2020 00:52
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V_Maiko Offline

Posts: 605
Post: #39

Mr.S, AI will build the special building if it has enough resources and buildings built, it's like the old Amethyst Upgrades mod, I know it will work because it is using the same script for that.
14.03.2020 01:06
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Primmortal Offline

Posts: 10
Post: #40

Do the third-upgrade creatures have town alignment yet ?
14.03.2020 10:35
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V_Maiko Offline

Posts: 605
Post: #41

Primmortal, They will always have it, it's something essential that should never be missing, because it plays an important role in morale such as the undead with living creatures.
14.03.2020 18:35
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Primmortal Offline

Posts: 10
Post: #42

(14.03.2020 18:35)V_Maiko Wrote:  Primmortal, They will always have it, it's something essential that should never be missing, because it plays an important role in morale such as the undead with living creatures.
Somehow sharpshooter and enchanter don't have it, but not with war zealot
14.03.2020 19:21
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V_Maiko Offline

Posts: 605
Post: #43

That's because they remain neutral creatures as such, but their upgrade is justified by Heroes like Gelu and Dracon.
14.03.2020 19:32
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Primmortal Offline

Posts: 10
Post: #44

(14.03.2020 19:32)V_Maiko Wrote:  That's because they remain neutral creatures as such, but their upgrade is justified by Heroes like Gelu and Dracon.
So they don't have town-alignment right, they remain neutral creature right ?
I thought it was a conflict.
14.03.2020 19:36
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V_Maiko Offline

Posts: 605
Post: #45

Quote:So they don't have town-alignment right, they remain neutral creature right ?

If you want I can change their alignment to their corresponding faction in next versions, but doing so would stop being neutral and lower morale to any alignment other than Rampart (Sharpshooter) or Tower (Enchanter).
(This post was last modified: 14.03.2020 19:42 by V_Maiko.)
14.03.2020 19:41
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