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XEPOMAHT Offline
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Posts: 2152
Post: #241

(29.07.2020 01:52)V_Maiko Wrote:  Is it possible to improve Mirror of the Home-way object so that it can be used by AI?

1. Он установлен в игре как Пирамида, поэтому ИИ всегда будет думать, что это - Пирамида, соответственно, условия, по которым ИИ будет стремиться посетить (экспертная мудрость + армия для победы) будут теми же, как для Пирамиды.
2. На свойства, заданные объектам через ERM, ИИ сам по себе как-то изменять своё поведение в игре не станет.

(29.07.2020 01:52)V_Maiko Wrote:  This object works identically to HotA Town Gate, with the difference that Town Gate can be used with AI, it would be interesting to know if it can be achieved Ab

К примеру, поставь Портал Города в качестве одностороннего портала с выходом в сам город - ИИ начнёт пользоваться, т.к. будет работать оригинальный код игры. В таком виде, в котором оно сейчас в WoG, - решение для сценария карты, но никак не для глобальной опции (по идее, такие вещи нужно встраивать в код игры, а не городить бесконечные костыли через ERM).
29.07.2020 02:52
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V_Maiko Offline

Posts: 604
Post: #242

Someone can fix or balance the script "Neutral Town and Creature Bank Growth" is a very good script, but it gets insane in long games and sometimes they show an uncontrolled amount of creatures in a few weeks of playing, worst of all is that there is a probability of getting crash, I would like to play with it, but if it were more controlled.
If some of you have played with this script in games that continue for months, you will understand me.
01.08.2020 20:06
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Bes Offline

Posts: 5422
Post: #243

Добавил высвобожденные номера ф-ций, v-переменных и флагов на первой странице темы (что нашёл, наверняка есть ещё...)

igrik, помарки в скриптах:
20 wog... .erm (Click to View)
34 wog... .erm (Click to View)
53 wog... .erm (Click to View)
02.08.2020 00:09
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Berserker Offline
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Posts: 16289
Post: #244

V_Maiko, BAD (scripts original author) uploaded updated script long ago. Maybe try to email him.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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02.08.2020 02:14
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V_Maiko Offline

Posts: 604
Post: #245

I would be very grateful if it is still active and help me with that script, thanks a lot Berserker Yes
(This post was last modified: 02.08.2020 03:19 by V_Maiko.)
02.08.2020 03:19
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igrik Offline
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Posts: 2735
Post: #246

(02.08.2020 00:09)Bes Wrote:  igrik, помарки в скриптах
Спасибо.

Исправлено


game bug fixes extended.dll || My Plugins
03.08.2020 14:44
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Archer30 Online
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Posts: 993
Post: #247

igrik, a few typo I would like to report here. You may consider fix these in the next update of WoG Scripts (English).

1. zsetup01.txt
"Artifact Boosts" needs to be searched and replaced with "Enhanced Artifact I" since the scripts was renamed. (2 in total)

2. 3 wog - secondary skill text.ert
175087 Basic Mysticism now regenerates up to 5% of the normal maximum spell points instead of 15%.

3. 52 wog - artificer.ert
126050 There is a ^ at the end of the sentence which doesn't seem to be necessary. Better remove it?

Hope this helps Sm


Latest ERA mods and scripts in development - My GitHub
04.08.2020 00:33
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igrik Offline
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Posts: 2735
Post: #248

(04.08.2020 00:33)Archer30 Wrote:  igrik, a few typo I would like to report here. You may consider fix these in the next update of WoG Scripts (English).
Thank you! Fixed!


game bug fixes extended.dll || My Plugins
04.08.2020 13:01
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daemon_n Offline
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Posts: 4301
Post: #249

Заметил вот что:
Heroes specialization boost работает костыльно, как я понял. Суть в бонусе к скорости +1, которая даётся существам. Данный бонус не распространяется на оруженосцев именно с данным скриптом.


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08.08.2020 12:16
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igrik Offline
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Posts: 2735
Post: #250

daemon_n, это проблема не Heroes specialization boost, а проблема скрипта оруженосца. Там еще могут и другие бонусы не применяться к оруженосцу.


game bug fixes extended.dll || My Plugins
08.08.2020 13:06
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daemon_n Offline
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Posts: 4301
Post: #251

igrik, точно? Понял. Выводы делал на основе скорости. Без данного скрипта оруженосец имеет бонус +1 к скорости от героя.


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08.08.2020 13:21
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daemon_n Offline
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Posts: 4301
Post: #252

(09.08.2020 20:32)ElfbI Wrote:  Kamazok, daemon_n, решение проблемы с медалью:

Скрипт 76 wog - artifact boost.erm
Ищем триггер города !?OB98; он там один
Добавляем строчку с проверкой хозяев города и игрока, что-то вроде этого:
!!CA998:O?y90; !!HE-1:O?y91; !!FU&y90<>y91:E;

Надо в wog scripts тоже исправить

Вот сам файл


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09.08.2020 20:51
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daemon_n Offline
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Posts: 4301
Post: #253

53 wog - map options.erm:

   Universal Creature Upgrades -

Данный скрипт конфликтует с тифоном. При нажатии на существ в замке (пкм/2*лкм) происходит краш.


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10.08.2020 23:52
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PerryR Offline

Posts: 448
Post: #254

Report from User at HC

    starfall25 said:well im pretty sure its not something that can be fixed since im playing sod campaign with wogified map so...
but anyways, here is the screenshot (Click to View)

My solution:

14 wog - tobyn's scripts.erm
https://dropmefiles.com/E1PPM

For explanation:
This bug seems to happen when you play with Warfare Skill enabled and click somewhere in Hero screen. I added a check that the script only runs when clicking on secondary skill text fields.

Next fix:
In the file 7 wog - enhanced artifacts.erm the line erm line 344 was messed up. While I could not get the error message you showed, the line was faulty non the less and the increased spell damage from the artifacts would not work for the defender.
The correct line must be:

https://dropmefiles.com/VQawM
(This post was last modified: 21.08.2020 10:45 by PerryR.)
21.08.2020 02:25
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igrik Offline
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Posts: 2735
Post: #255

Many thanks!
Code:
[!]  7 wog - enhanced artifacts: fixed wrong sintaxis on line 344
[!] 14 wog - tobyn's scripts:    add check clicked SS id
[!] 76 wog - artifact boost:     add check town=hero player id

Fixed and update


game bug fixes extended.dll || My Plugins
21.08.2020 11:12
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