.text:004DAE48 push edx .text:004DAE49 push ecx .text:004DAE4A push ebx .text:004DAE4B lea ecx, [ebp+var_F8] ; Load Effective Address .text:004DAE51 call Dlg_HeroLvlUp ; Call Procedure .text:004DAE56 mov ecx, Main_Structure ; MainStructPo .text:004DAE5C mov [ebp+var_4], 2 .text:004DAE63 call MoreThanOneHumanPlayer ; Call Procedure .text:004DAE68 test al, al ; Logical Compare .text:004DAE6A jz short loc_004DAE84 ; Jump if Zero (ZF=1) .text:004DAE6C mov ecx, offset MPTimeStructure ; timer .text:004DAE71 call IsPlayerTimeExpired ; Call Procedure .text:004DAE76 test al, al ; Logical Compare .text:004DAE78 jz short loc_004DAE84 ; Jump if Zero (ZF=1) .text:004DAE7A mov dword_006977D4, 15000 .text:004DAE84 .text:004DAE84 loc_004DAE84: ; CODE XREF: Hero_CheckLevelUps+4DAj .text:004DAE84 ; Hero_CheckLevelUps+4E8j .text:004DAE84 push 0 ; a2 .text:004DAE86 lea ecx, [ebp+var_F8] ; dlg .text:004DAE8C call Dlg_ShowAndRun ; Call Procedure .text:004DAE91 lea ecx, [ebp+var_F8]