(22.07.2014 07:28)Valery Wrote: You should keep posting in russian, I have automatized firefox translator. so for me is not a problem. There are way more russian scripters here than english ones, and this is russian section anyway.
The problem when asking full scripts is that they may take some time and then, when ready, they will not be exactly what you wanted. So make a post with ALL the details you wish, how many battles before mine creation, are battles number related to one single hero or ALL your faction's heroe and such.
Also, there will be a graphical problem when creating mines, they will probably not fit to terrains. Towns are universal graphics, mines not.
It can be a problem for me too - I still don't know how to say "dwelling" in russian, for example, so I'd rather continue with describing important things in english as it may vary a lot if I start doing it in russian.
...so, if I ignore the fact that I hate asking people but already did it here several times, I think the best way would be to keep both scripts (building dwellings + building mines) able to work together without any conflicts. Dwellings building script is here: http://nekaka.com/d/1sU6JEpKJ2
But practically, all I meant is the same as building towns from Conquistador script of you: giving ability to build one mine for selected amount of faction battle wins which can be set before the start. It would limit players from having a lot of mines on start, if you know what I mean.
And yes, I did not think of it @ graphics issues. But I believe, if the script is done but mines are appearing incorrect from time to time, most of us will just deal with it
(This post was last modified: 22.07.2014 08:34 by Katarina.)