(06.06.2013 09:43)Valery Wrote: If we add an object on a square with UN:I then remove it later, when we land on that square game crashes. All checks (TR:E/P, OB:C) return correct values, is there any way to clean a square from all garbage infos which seem to remain internally?
Try POx/y/z:O-1;
BattleHeroes Rus/Eng | ERA scripts (+ReMagic) Rus/Eng