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[ERA] WoG Graphics Fix
» Новые объекты и новая графика для WoG
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Archer30 Offline
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Posts: 1104
Post: #136

Wonderful update Grossmaster! Playing H3 is now more and more enjoyable. Thank you!

Although will you consider fix a few old bugs like daemon and I have been mentioned?
To make it convenient, please check my pack and consider overide these to yours, thanks.
(AVCtowr4.def has to be done by yourself)

Two more suggestions from me:

1. Make a file comparison with Beyond Compare
There are 180+ files (2.3 MB) are duplicates of vanilla H3+ERA. Remove these to optimize your pack.

2. Move listed files from WoG FiX.pac to creatures.pac
Quote:avwattak.def, avwtrex0.def, cbtree.def, avworc0.def, avworcx0.def, avwpike.def, avwpikx0.def, un32.def and un44.def
as they should be Sm


Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 22.08.2020 01:19 by Archer30.)
01.08.2020 15:09
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Grossmaster Offline
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Posts: 565
Post: #137

(01.08.2020 15:09)Archer30 Wrote:  Two more suggestions from me:

1. Make a file comparison with Beyond Compare
There are 180+ files (2.3 MB) are duplicates of vanilla H3+ERA. Remove these to optimize your pack.

2. Move listed files from WoG FiX.pac to creatures.pac
Quote:avwattak.def, avwtrex0.def, cbtree.def, un32.def and un44.def
as they should be Sm

I'll try to do it somehow


Новая графика для WoG
01.08.2020 15:34
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V_Maiko Offline

Posts: 605
Post: #138

Who is the author of these defs or have you done it yourself? I never in my life I have found these redesigns
Image: Screenshot-1.png
02.08.2020 19:17
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Grossmaster Offline
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Posts: 565
Post: #139

V_Maiko, I done this defs myself


Новая графика для WoG
(This post was last modified: 02.08.2020 19:47 by Grossmaster.)
02.08.2020 19:40
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daemon_n Offline
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Posts: 4338
Post: #140

Grossmaster, привет. Предлагаю добавить остальные телепорты, чтобы уж навернякаYes


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06.08.2020 20:14
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wessonsm Offline

Posts: 787
Post: #141

(06.08.2020 20:14)daemon_n Wrote:  Grossmaster, привет. Предлагаю добавить остальные телепорты, чтобы уж навернякаYes

Правильно. Дефы можно оригинальные сделать, вместо хотовских)
06.08.2020 20:30
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Grossmaster Offline
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Posts: 565
Post: #142

Я хочу добавить еще до десяти штук своих монолитов. После этого подумаю над хотовскими.


Новая графика для WoG
06.08.2020 21:18
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daemon_n Offline
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Post: #143

Grossmaster, нас не графика интересует, а сама возможностьYes


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06.08.2020 21:23
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Grossmaster Offline
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Posts: 565
Post: #144

Мне вот захотелось свою оригинальную для мода графику. Должна ведь быть какая-то своеобразная изюминка в моде


Новая графика для WoG
06.08.2020 21:49
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daemon_n Offline
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Post: #145

Grossmaster, не спорю, но я думал, в первую очередь это мод фикс, так что продолжаю подмигивать 118


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06.08.2020 21:51
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Archer30 Offline
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Posts: 1104
Post: #146

Grossmaster, you might wanna have Vey's portrait from the latest HotA and put into your mod. Sm
https://dropmefiles.com/1RSig


Latest ERA mods and scripts in development - My GitHub
18.08.2020 21:47
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Grossmaster Offline
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Posts: 565
Post: #147

Archer30, Thanks. I'll think about adding this portrait


Новая графика для WoG
18.08.2020 22:20
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Archer30 Offline
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Posts: 1104
Post: #148

Hi Grossmaster, not sure whether this was intentional but phoenix from WoG Fix has no shadow for the sprite on adv map (AVWphx.def). I guess you would like to keep the consistency and fix it as your phoenix on the battlefield (Cphx.def) has shadow.

Maybe this one (extracted from hota 1.5.4)?


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(This post was last modified: 22.08.2020 00:26 by Archer30.)
21.08.2020 23:36
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Bes Offline

Posts: 5422
Post: #149

Archer30, я давно уже сделал феникса с осветлённой тенью как для карты, так и для боевой анимации
(типа пламя птицы чуть осветляет его же тень). То же самое и для огненного элементаля
21.08.2020 23:55
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Archer30 Offline
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Posts: 1104
Post: #150

Beautiful ones Bes, lighter shadow makes perfect sense with these creatures!


Latest ERA mods and scripts in development - My GitHub
22.08.2020 00:05
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