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Typhon v. 2.9
» Инструмент мододелов из MoP для ЭРЫ
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Berserker Offline
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Posts: 16471
Post: #301

Может, нужно попросить МОРа открыть исходники редакторов монстров и городов?


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14.02.2020 16:45
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V_Maiko Offline

Posts: 605
Post: #302

Typhon, is it still in development or frozen? I need it because I plan to work on New Upgrades in Typhon 3.x
I've learned to add and create creatures and portraits playing in Master of Puppets, in addition, I have all the graphic files of the factions ready to be added to Typhoon

Here a demonstration:

https://prnt.sc/r7mfya
https://prnt.sc/r7mfcg
26.02.2020 02:33
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XEPOMAHT Online
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Posts: 2271
Post: #303

(26.02.2020 02:33)V_Maiko Wrote:  Typhon, is it still in development or frozen? I need it because I plan to work on New Upgrades in Typhon 3.x

Version 3.xx is development as part of ERA PLUS mods pack. All works from version 3.1 is finished.
26.02.2020 02:42
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V_Maiko Offline

Posts: 605
Post: #304

And you can't separate it as an independent mod? In addition ERA Plus is in Russian so it does not benefit me much... Sorry I have replied bad
(This post was last modified: 26.02.2020 02:57 by V_Maiko.)
26.02.2020 02:53
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XEPOMAHT Online
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Posts: 2271
Post: #305

(26.02.2020 02:53)V_Maiko Wrote:  And you can't separate it as an independent mod?

No, sorry. Only version 2.7 can be used separately. Typhon 3.xx is core ERA Plus.

(26.02.2020 02:53)V_Maiko Wrote:  In addition ERA Plus is in Russian so it does not benefit me much...

I do not have the ability to translate into English. Maybe someone will translate ERA Plus into English later.
26.02.2020 03:10
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V_Maiko Offline

Posts: 605
Post: #306

I looking forward to a future update of Typhon, I can't work on this new project because the mod is deprecated even with patches
26.02.2020 03:33
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Berserker Offline
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Posts: 16471
Post: #307

V_Maiko, what's the problem with Typhon 2.7?


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26.02.2020 03:40
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V_Maiko Offline

Posts: 605
Post: #308

It just doesn't allow me to enter a game even with the patch I used in Vk, it just happens to me in 2.9.10
https://prnt.sc/r7nsq1
26.02.2020 04:11
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Berserker Offline
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Post: #309

V_Maiko, could you upload your Typhon mod directory zipped/rared? https://dropmefiles.com


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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26.02.2020 04:20
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V_Maiko Offline

Posts: 605
Post: #310

Here is https://dropmefiles.com/lLYRt
I've been told that in 2.9.10 it also works correctly, so I am reinstalling all my Heroes 3 to see if it is not having conflicts.
One question, battery.dll may conflict with extended dwelling or is already disabled by default?
26.02.2020 19:42
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Berserker Offline
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Posts: 16471
Post: #311

V_Maiko, battery.dll must be deleted for all Era 2.9x versions. After that install Typhon, then delete typhon.dll and paste
https://github.com/ethernidee/typhonz/re...yphonz.era
instead in the same directory.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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26.02.2020 22:30
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Archer30 Offline
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Posts: 1104
Post: #312

There is an error with the commander description on the battlefield. It fails to display the commander's level/Power/Resistance.

With Typhon
W/O Typhon

Could someone take a look please?Bad

BTW, can I set up a new missile def for an existing creature with Typhon?

Thanks in advance.


Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 02.03.2020 19:59 by Archer30.)
02.03.2020 19:49
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V_Maiko Offline

Posts: 605
Post: #313

(02.03.2020 20:39)V_Maiko Wrote:  Archer30 Have you tried to modify the commanders in Typhon with the script "ENHANCED COMMANDERS" activated?
You can edit the def extracting them with def preview, then use an image editor to convert them into .bmp 8 bits and then reassemble them into deftool.
02.03.2020 20:47
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Archer30 Offline
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Posts: 1104
Post: #314

V_Maiko , thanks for the help!

Unfortunately, turning on the option ENHANCED COMMANDERS does not change anything. The description is still not right.

Hmm, I mean is there a way I can change the projectile shoots out by a creature. I was trying to change the projectiles of my commanders. But it seems they don't have standalone defs for projectiles (like they use the projectile from the SOD creatures).


Latest ERA mods and scripts in development - My GitHub
(This post was last modified: 02.03.2020 22:07 by Archer30.)
02.03.2020 21:37
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V_Maiko Offline

Posts: 605
Post: #315

What I do to modify the projectile of my commanders is to replace them in "ammo def", there are duplicates of each commander, and I modify them in both so that it works.
02.03.2020 21:56
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