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Replacing 11 years old wog graphics
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Valery Offline

Posts: 1766
Post: #16

Was this finally (reworked the skulls and changed animation order)
Image: tfz.gif


Mod (beta) is uploaded HERE (1Mb)


Objects until now (some are free):

Death chamber resized. Transylvania tavern def has now external shadow, so lightning does not generate one.
Image: cs3n.jpg


All my WoG scenarios
(This post was last modified: 06.03.2014 17:04 by Valery.)
06.03.2014 17:03
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Berserker Offline
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Posts: 10163
Post: #17

It seems like death chamber, not adventure cave, IMO. Original object fits better (at least on your screen).
06.03.2014 17:21
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Valery Offline

Posts: 1766
Post: #18

The original adventure cave has a mountain as background. So every time it goes on snow, lava or desert it looks alien.

Will search more for a suitable objects then Bad


All my WoG scenarios
06.03.2014 17:24
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Berserker Offline
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Posts: 10163
Post: #19

Perhaps the problem is with word Cave and real cave functionality (labirinths, troglodytes). Seems that it should be something with rock Bad
06.03.2014 21:21
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Valery Offline

Posts: 1766
Post: #20

Does any know how we read/extract Cossacks game graphics? Some of them are already in WoG.


All my WoG scenarios
(This post was last modified: 07.03.2014 22:06 by Valery.)
07.03.2014 22:06
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gamecreator Offline
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Posts: 7096
Post: #21

And they don't quite fit in there as is.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
08.03.2014 02:18
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Valery Offline

Posts: 1766
Post: #22

Indeed, but after being worked, they could fit more than milidor ones, which even after work, don't fit at all.
I can open cossacks, but the GPviewer reads only half of building, then the next half. Not practical.

Kingdoms under Fire also looks good.


All my WoG scenarios
08.03.2014 02:41
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Bes Offline

Posts: 3108
Post: #23

Image: foreign_game_objects_improvement___copy_...7cpfi3.jpg
very nice,imo


02.04.2014 22:29
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