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Era II Mod Manager
» Менеджер модов для платформы Эра
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Valery Offline

Posts: 2196
Post: #406

We still have some work to do in order to match some other games number of mods 148

Skyrim with 36k mods.
(This post was last modified: 17.09.2014 22:49 by Valery.)
17.09.2014 22:48
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Berserker Offline
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Posts: 16484
Post: #407

You mean slavery for 40 years ?Sm


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
17.09.2014 23:01
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gamecreator Offline

Posts: 7107
Post: #408

You just need to count every mod ever made by polish community. Quality would match too, I'm sure.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
17.09.2014 23:10
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Valery Offline

Posts: 2196
Post: #409

An interesting outfit for nexus skyrim mod manager. Plugins and mods as tabs:

Also the description allowed space reads images, gifs and allows linking.
(This post was last modified: 23.09.2014 22:59 by Valery.)
23.09.2014 22:58
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SyDr Offline

Posts: 1052
Post: #410

In this context plugins and mods are same thing (almost).
Mods tab allow install/activate/deactivate mods, but not allow priority changes.
Plugins tab allow to change priorities for these mods (one mod can have multiple parts).

EMM have these views combined: you can enable/disable mods and change priorities on one single page.
As for plugins themselves, they don't have priorities like mods.
Anyway, they will be available in same view and will follow any changes with feature, that blurred in right upper corner :D (Click to View)
Description currently can hold only simple text, but this can be changed to RichEdit or something more complicated... But... Who will provide a new description for every mod?
24.09.2014 13:26
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Valery Offline

Posts: 2196
Post: #411

For english part most of mods have a text file now. If one day we could add an image in the right upper part, I can do that, from advertising database (I did for each).

Anyway, was just showing nexus manager, as I am playing it right now and like it; may give some ideas. I especially like that the plugins are easy accessible and that we can link to mods addresses.
24.09.2014 15:40
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Berserker Offline
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Posts: 16484
Post: #412

We can also have online database, where everybody could add a description to a mod. Thus mod manager can download info for mods missing it.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
24.09.2014 22:58
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Valery Offline

Posts: 2196
Post: #413

maps4heroes.com was around for 7 years now, and is hosting all maps for Heroes 3-6, + wog 3.58 and some patches also.

The guy is russian and very enthusiast, no adds, no pop ups, always answering to requests, never drunk, never gay.

I feel that, if asked nicely, he could open a stable wog section with database + all the advanced features. In last 6 years, never saw his site going down, even for a day.
24.09.2014 23:24
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Berserker Offline
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Posts: 16484
Post: #414

Perhaps it's easier to write a simple php script and host it here, give access to few active people and allow mod manager to specify database link. Mod Manager will download big text file with all known descriptions and will just assigns them to mods with missing info. Nope?


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
25.09.2014 00:41
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Valery Offline

Posts: 2196
Post: #415

Actual mods database is around 1.7 Gb.
25.09.2014 00:49
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gamecreator Offline

Posts: 7107
Post: #416

What Berserker offers is to compile a list of mods and their descriptions (using a script) and host it to be downloaded for mod info.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
25.09.2014 02:41
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SyDr Offline

Posts: 1052
Post: #417

25.09.2014 16:56
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Valery Offline

Posts: 2196
Post: #418

Very nice, can upload it so I can test some mods advertising screens? What type of document is used for that, pdf?
(This post was last modified: 25.09.2014 18:01 by Valery.)
25.09.2014 17:59
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SyDr Offline

Posts: 1052
Post: #419

Link is same. Folder "special".
This may be very bugged at this stage.

It's a embedded IE.
(This post was last modified: 25.09.2014 19:00 by SyDr.)
25.09.2014 18:56
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Valery Offline

Posts: 2196
Post: #420

I don't know how to create such IE file for images preview. 105

Each mod should have its own net page then modsman info links to it? What about this (ignore if dumb suggestion):

a tab: switch to text/pdf so it reads pdf file with images and can switch to readme.txt if player does not have acrobat.
(This post was last modified: 25.09.2014 20:33 by Valery.)
25.09.2014 20:20
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