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ERA III
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Berserker Offline
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Posts: 16485
Post: #2551

Archer30, thanks.


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13.04.2024 03:56
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Archer30 Offline
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Post: #2552

Is there a way to show erm error in multiplayer games?

What is the best way to pass an array to the opponent's side in battle?
It doesn't seem affectedStacksList can be safely passed to the side (FU:P worked, but FU:D didn't)


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(This post was last modified: Yesterday 05:31 by Archer30.)
Yesterday 04:56
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Berserker Offline
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Post: #2553

Archer30, I'm already finishing IP:M/S commands support for named vars and dynamic arrays synchronization. But you'll have to use global variable for that purpose with TEMP storage (non-trigger local at least) for this purpose.

ERM error can be triggered using !!SN:F^ShowErmError^, or calling remote function, calling ShowErmError.


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Yesterday 08:19
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Archer30 Offline
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Post: #2554

Is this what it should look like?
Erm error report is still not behaving correctly. It flashes quickly on the screen and gone.
Changing the value type of M_TEMP array didn't help. I think the error still comes from missing array items.

_______


I ended up putting the whole array forming process in FU:D and it worked.


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(This post was last modified: Yesterday 09:43 by Archer30.)
Yesterday 09:32
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Berserker Offline
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Post: #2555

Yep.
!!SN:F^ShowErmError^/^Everything is wrong, everything, close the game, please^;


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Yesterday 14:10
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Archer30 Offline
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Post: #2556

Berserker, wait, but I mean if there is a way to unhide erm error in MP games.
Because it seems any IF:M type of dialogue is quickly resolved and disappears in MP battles for some reason


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(This post was last modified: Today 01:15 by Archer30.)
Yesterday 21:12
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Berserker Offline
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Post: #2557

It's done intentionally I suppose. To be able to react on network events immediately.


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Today 07:48
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Archer30 Offline
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Post: #2558

Yeah, but that makes debugging much much more complicated


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Today 08:37
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