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Era II Mods/Maps
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Valery Offline

Posts: 2196
Post: #346

he did all the work, I get the money. 76
17.05.2016 22:57
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Berserker Offline
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Posts: 16471
Post: #347

Welcome to reality, haha )))
19.05.2016 16:24
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Keitay Offline

Posts: 6
Post: #348

Ни где не могу скачать мод "Fast Ai" автор мода - "Valery", может у кого завалялся, поделитесь ссылкой плиз!
23.05.2016 10:34
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Valery Offline

Posts: 2196
Post: #349

23.05.2016 13:21
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Valery Offline

Posts: 2196
Post: #350

new plugin: View mage guild

Author: Igrik
Thanks: potmdehex

Removes the feature which blocks the display of guild spells if your hero doesn't have book or gold for the book.

Place it in Wog/Era Plugins/AfterWog then activate from mod manager.
12.06.2016 22:01
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Valery Offline

Posts: 2196
Post: #351

New mod-scenario is out, Deadlift

Author: Doc Sumann,
Size: XL, 2 teams, AI vs human
Description: This will be a long hard journey. Long as a centennial war and hard as a DEADLIFT !


Enjoy, is all about tazar and doing crazy battles.
Thanks to igrik for providing safe code which makes the map experience bug free.
02.07.2016 16:54
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Valery Offline

Posts: 2196
Post: #352

I am a bit of picky when playing a map and using all objects to optimize movement, stats, income and such, so here is a new mod which, hopefully, will make any quick search a cake walk.

Find me (700 ko)
Requires: Era 2.46 or higher

From read me file:

adds a new button near map adventure minimap, which will open a search selection dialog. After selecting the object you look for, press "1" key (upper left side of your keyboard) to display all objects of that type/subtype. Each key press will display next object, so you can check for additional info in map. Once all objects all that type&subtype are processed, you will get a "loop end" message and will restart from first if you continue pressing. In dialog you also have a on/off button which will switch between "show ALL objects on map" or not. If you choose to see all objects while you did not visit the respective areas, loop will remove 1 square of fog of war around the objects selected.

Custom Search icon will allow you to enter the type and subtype you desire.


There is only one thing which I can't make loop stop and restart with each key press, is when display Heroes. As they are not considered an object, so I enabled normal loop for them, where you have a dialog asking "next?" and so on until all are processed.

if you have any idea how to apply one key press search for Heroes, please help.
06.07.2016 02:15
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Berserker Offline
Administrators

Posts: 16471
Post: #353

06.07.2016 15:09
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Valery Offline

Posts: 2196
Post: #354

When you write ;loop it means I must do a !!DO loop from 0 to 155? What to put in function?
06.07.2016 22:48
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Valery Offline

Posts: 2196
Post: #355

Doesn' t matter, I think I solved it:


Thanks 118
(This post was last modified: 06.07.2016 23:20 by Valery.)
06.07.2016 23:04
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Valery Offline

Posts: 2196
Post: #356

Two mods finished or updated:

Display Events (511 ko). Now standalone.
Authors: gamecreator and Valery
Description: press F6 (or selected key in ini file) during game to toggle events ON/OFF. Not compatible with Safe Sod mod (it offers same feature)



Find me (655 ko) . Updated with proper heroes search.
Author: Valery
Description: use custom dialog to locate all objects of the type/subtype you selected. Has additional options (see in your range or all ranges and type custom type/subtype). Press "1" key to initiate the search, each key press will show location of next object in the list.
(This post was last modified: 09.07.2016 19:19 by Valery.)
09.07.2016 19:18
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Berserker Offline
Administrators

Posts: 16471
Post: #357

Great work, Val, nice )))
11.07.2016 04:44
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Valery Offline

Posts: 2196
Post: #358

I spent a few weeks to convert to Era and fine tune one if the best maps ever, Empire of the World II by Darklord. Maps was great, but way to easy (2001!)

Now I think it is more challenging.

The Empire of the World II Era Edition
Author: Stephan Kispalko (Darklord)
Need Era 2.46 or more.


Maps4Heroes link
(This post was last modified: 27.07.2016 18:54 by Valery.)
27.07.2016 01:06
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Valery Offline

Posts: 2196
Post: #359

Seer Huts uncovered updated and the end of a long story of false bug.

The executable previously uploaded had no pac file in, somehow this file was ignored when made mod package. So people sent me error message as graphics didn't show and I was sure is a win 10 problem.

Now all ok.
12.09.2016 11:32
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Valery Offline

Posts: 2196
Post: #360

Updated TRAINER to 1.3

+ removed the 30k creatures restriction, as gamebugfixes.dll fixes the overflow bug.

I waited for such fix so long)
05.01.2018 04:45
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