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Era II Mods/Maps
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Bes Offline

Posts: 3150
Post: #181

i don't know, but Berserker told that redirect file oneway of it,how i can understand

а почему нельзя сделать запуск разных wav файлов для различных событий мода через таймер TM ?


17.08.2014 20:16
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Berserker Offline
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Posts: 10554
Post: #182

Afair, I made redirection only for lods and later for mp3. No redirection support for snd/vid still.


Скачать Герои 3 Эра и всё, что с ней связано
17.08.2014 23:41
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Valery Offline

Posts: 1910
Post: #183

ok, this explains then, no problem.


All my WoG scenarios
18.08.2014 00:13
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Valery Offline

Posts: 1910
Post: #184

Bes, don't release yet adventure reminder. I found a possible bug.



Looks like those -1 values can change to 0 late game, after reloads and such. Will fix today, wait please.


All my WoG scenarios
18.08.2014 08:23
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Bes Offline

Posts: 3150
Post: #185

Valery, you foggot trigger !?GM to repeat this code
don't worry, i still no translate on russian... Ab


18.08.2014 11:19
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Valery Offline

Posts: 1910
Post: #186

no, GM trigger will not help. I fixed it, mod uploaded at SAME LINK.

Only changes to the erm, includes all the fixes we talked about too.

About translation of z198801-z198811, you don't need to translate them, just make your own russian jokes.


Invited Tavern-en mod was also updated today. Our chinese author friend placed inside a SN:Q command which disabled all other mouse clicks about town screen (rename towns, upgrade all mods). Removed as no need, now mod compatible with all others.


All my WoG scenarios
(This post was last modified: 18.08.2014 16:27 by Valery.)
18.08.2014 15:51
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Bes Offline

Posts: 3150
Post: #187

(18.08.2014 15:51)Valery Wrote:  About translation of z198801-z198811, you don't need to translate them, just make your own russian jokes.
i like your humor


18.08.2014 21:20
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Valery Offline

Posts: 1910
Post: #188

Several mods were updated both with content and, most noticeable, with a ini file. The ini file now allows the player to specify his own values and will keep them for each game. Many thanks to Bersy, Bes and Algor.


Adventure map reminder
Several small interface changes

Conquistador
ini file, neutral growth much improved.

Adventure Pillars
ini file, Heroes from prisons are now correctly reset, the custom pillars search got a new outfit, more practical.

Invite Tavern
A fix in the code, now other town screen mods will work correctly with.

Master of Craft
ini file added

Mithril Smelter
Now 100% compatible with latest wog revised mod.

Turbo Wog
new sounds added

New mod: Usain Bolt
has ini file, offers increased mobility for victorious heroes.


All my WoG scenarios
21.08.2014 15:52
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Valery Offline

Posts: 1910
Post: #189

Master of Craft reuploaded. I was not satisfied with the resources randomizer (too long, too many clicks) so I worked it to be now cyclical or static, depending if player agrees or not.

Also major change, shift-left click will allow you to change between resources and mana outcome.

When you refuse a resource proposed, the program will cycle through all resources ID and will propose next and so on. If you accept a resource proposed, the program will end cycle and will keep crafting for that resource as long as you agree.
I think this solution is the fastest and the more friendly.


All my WoG scenarios
(This post was last modified: 30.08.2014 03:59 by Valery.)
30.08.2014 03:47
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Valery Offline

Posts: 1910
Post: #190

Delete prisons (112 kb)

Authors: Valery, Igrik

It will delete all prisons on first day, replace them with windmills then reset all prisoners to initial level, experience, stats, skills and movement.


All my WoG scenarios
06.09.2014 10:21
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Папаган Offline

Posts: 86
Post: #191

Original decision! No prisons - no problems! 96-copy


"Нет ни хороших, ни плохих, есть лишь отражение в зеркале." (с)
ДМБ 1999-2009, 291 гв. МСП
06.09.2014 13:16
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Valery Offline

Posts: 1910
Post: #192

Please redownload. Delete prisons bug fixed and reuploaded same link.


All my WoG scenarios
07.09.2014 10:00
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Bes Offline

Posts: 3150
Post: #193

on play with mod main hero not increase his level, always stay 1 level...


07.09.2014 11:35
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Valery Offline

Posts: 1910
Post: #194

Yes, read previous post. Mod re uploaded with this bug fixed.

Replace:

!?FU32456133;
!!HEx16:E?y1/?y2;
!!FU&y1<200:E; don't bother if level 1

with:

!?FU32456133;
!!HEx16:O?v1; check if on map
!!FU&v1>-1:E;
!!HEx16:E?y1/?y2;
!!FU&y1<200:E; don't bother if level 1

Sorry, was focused on heroes not available and forgot such elementary check.


All my WoG scenarios
(This post was last modified: 07.09.2014 13:21 by Valery.)
07.09.2014 13:08
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Katarina Offline

Posts: 37
Post: #195

Valery, Conquistador's towns building mod has limit of X faction wins to get an ability to build a town.
Mines building script allows to build mines for gathering X wins per hero.

I don't know how to put into words but let's say, I've set 30 wins limit in Conquistador and 20 in Mines; I won 24 fights with a single hero and built a mine, then when I try to place a new mine it says I have 4 wins on that hero. But if I won 37 fights overall on all heroes, then build a town, all my wins disappear and counter goes from zero (though I've set limit of 30).

Any way to make it taking only 30 but not all the wins? Not to zero amount of wins but only to take amount I've set when game started.
10.09.2014 09:27
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