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Era II Mods/Maps
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Bes Offline

Posts: 3150
Post: #166

imho, right value must have Small.fnt, not Middle
so and cell are smaller after


09.08.2014 10:21
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Valery Offline

Posts: 1910
Post: #167

Algor and Bes

Yes, and yes.

Reuploaded.


All my WoG scenarios
(This post was last modified: 09.08.2014 11:46 by Valery.)
09.08.2014 11:26
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Berserker Offline
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Posts: 10554
Post: #168

Nice. Probably images instead of words would eliminate the need in translation at all, but is ok even now.


Скачать Герои 3 Эра и всё, что с ней связано
10.08.2014 02:19
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Valery Offline

Posts: 1910
Post: #169

The thing is that you can not have hints. This DL goes off when you release the mouse, so if images are not 100% suggestive for everyone it will fail.

IMO is better to have words in such case.


All my WoG scenarios
(This post was last modified: 10.08.2014 02:37 by Valery.)
10.08.2014 02:36
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Bes Offline

Posts: 3150
Post: #170

(22.06.2014 20:02)Valery Wrote:  Sometimes, on long and complex maps I find awkward we can't have our own journal, write things for next day, then forget and so on.

So I made this little mod, Adventure map Reminder (150 ko)

The reminder is animated-so it can be easily spotted-, passable (no yellow trigger), rewritable and removable. Ctrl+left click to place one, then right click-on its shadow- to get extra options. The reminder is a sign, so it has its own z$ storage.
Valery, I have made ERTification on this mod
check this work, and if all right, update your mod link
https://app.box.com/s/vv5ki8jrqcw4o2xahmwq

and I later do russian version of Reminder


17.08.2014 16:42
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Valery Offline

Posts: 1910
Post: #171

Looks ok to me, link updated. Thanks.

For translation, you can make your own jokes for random messages.


All my WoG scenarios
(This post was last modified: 17.08.2014 17:16 by Valery.)
17.08.2014 17:05
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Bes Offline

Posts: 3150
Post: #172

Valery, how redo or remove reminder on map?Unsure


17.08.2014 17:15
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Valery Offline

Posts: 1910
Post: #173

right click on its shadow.

meh, readme.txt is wrong, will update. it says ctrl+left click but this is to create the reminder. right click for change/remove.

Ok, updated the readme and link


All my WoG scenarios
(This post was last modified: 17.08.2014 17:21 by Valery.)
17.08.2014 17:16
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Bes Offline

Posts: 3150
Post: #174

that's diffrent thing, thx


(This post was last modified: 17.08.2014 17:21 by Bes.)
17.08.2014 17:17
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Bes Offline

Posts: 3150
Post: #175

Valery, some bad thing...
than we using Advanced option menuand finishing any body-movement (телодвижения), game will show us hint "Sign" can your block standart action to mouse click for this moment?


17.08.2014 17:30
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Valery Offline

Posts: 1910
Post: #176

here:



Link updated.


All my WoG scenarios
(This post was last modified: 17.08.2014 17:36 by Valery.)
17.08.2014 17:36
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Bes Offline

Posts: 3150
Post: #177

Valery, one thing else
maybe edit hint for each player reminder replacing SIGN on REMINDER, for example

just add this...


anyway,look for your opinion on this moment Ab
(на твоё усмотрение, короче)


(This post was last modified: 17.08.2014 17:57 by Bes.)
17.08.2014 17:55
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Valery Offline

Posts: 1910
Post: #178

(17.08.2014 17:55)Bes Wrote:  

Good idea.

Also my initial idea was to have a different chat.wav sound when reminder pops, but I couldn't redirect wav file, no effect. Maybe you can?


All my WoG scenarios
(This post was last modified: 17.08.2014 18:24 by Valery.)
17.08.2014 18:22
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Bes Offline

Posts: 3150
Post: #179

Quote:!!IF:D25/2/3/0/0/0/0/0/0/0/0/0/0/0/0/0;
!!IF:F25/0/0/0/0/1; [Enable Escape Button]
!!IF:E1/25; [Display dialogue #25: z1 keeps new text]
!!VRz1:H5; [Check if text entered: flag 5=1 if yes]
!!VRy3:-1; correct location to shadow
!!SGy3/y4/y5&5:M^%Z1^;
!!POy3/y4/y5:V1/100;
!!VRy8:Sy4-1;
!!TRy3/y4/y5:E1; no yellow trigger
!!TRy3/y8/y5:P1; passable
!!OBy3/y4/y5:H1;
Valery, what happend, if we have FLAG 5 FALSE?!
i guess, need also !!OBy3/y4/y5&5:H1
or
(17.08.2014 18:22)Valery Wrote:  Also my initial idea was to have a different chat.wav sound when reminder pops, but I couldn't redirect wav file, no effect. Maybe you can?
for what pops you want different wav? tell more detail info


17.08.2014 19:33
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Valery Offline

Posts: 1910
Post: #180

yes, right, needs flag 5 condition. Updated link.

Change chat.wav when hour/day of the week/game pops (to make different from simple chat message). I tried to redirect but no effect, guess wavs are loaded when game starts.

Just to know: can we redirect wavs during then game or no?


All my WoG scenarios
(This post was last modified: 17.08.2014 19:48 by Valery.)
17.08.2014 19:39
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