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Era II Mods/Maps
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Bes Offline

Posts: 5422
Post: #136

Giant Titan
made by exx
(This post was last modified: 25.06.2014 00:28 by Bes.)
25.06.2014 00:27
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Valery Offline

Posts: 2196
Post: #137

For maps with tons of towns to town portal to, a little funny mod. 148

Rename Town
Give 8 various colors to your town name when renaming.

(This post was last modified: 28.06.2014 19:23 by Valery.)
28.06.2014 18:40
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Berserker Offline
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Posts: 16449
Post: #138

Wow! You fantasy is infinite.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
Поддержать проект
28.06.2014 23:22
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Bes Offline

Posts: 5422
Post: #139

Valery, can you fix it...
Image: 0z0k.jpg
Display Time like 23:4 isn't nice Bad

Here example how more correctly, imho
29.06.2014 12:26
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Valery Offline

Posts: 2196
Post: #140

Excellent Bes, I had no idea how to solve it. Mod link updated, thanks.132

@edit: uploaded a last time again, had to fix day of the week error, when day 7 the Sc%7 returns 0105
(This post was last modified: 29.06.2014 20:12 by Valery.)
29.06.2014 16:19
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Chaomen Offline

Posts: 59
Post: #141

Valery, I'm using your mod to rename towns using colors, but I can't make out how to use it. I tried clicking on colors, rename then click on color, click on color then rename, nothing happens, same white color. Can you explain me how to use it or map I play doesn't allow it (TEW IV)? Or shoud I start new game in order for this mod to work (I started to play it way earlier you made this mod)?
(This post was last modified: 01.07.2014 20:56 by Chaomen.)
01.07.2014 20:13
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Valery Offline

Posts: 2196
Post: #142

Yeah, Tew4 does not allow other mods, because there are few chances anything is compatible with. If you want "rename towns" mod to work with TEw 4, go in Tew4/data/s/load only these scripts.txt, open it then add at the end of the list:

rename.erm

Save, activate both mods and it will work. You must do same thing if you want "upgrade all", or "heroes improved interface", or "morn battle fields" to work with TEW4, must add their erm ID to TEW list.

Also, if you activate mod then reload an old save, you must press F12 to refresh scripts, or will not work.
(This post was last modified: 01.07.2014 21:54 by Valery.)
01.07.2014 21:44
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Chaomen Offline

Posts: 59
Post: #143

Thank you, working! This mod indeed decreases time to find needed town, previously I could only rename inferno towns with their name inside {}, now more color choices. Wish there was more color panels, had to manually input black and green colors, for necro and elf towns respectively.
01.07.2014 23:20
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Valery Offline

Posts: 2196
Post: #144

Mod manager/era manual/standard colors section gives you the ID for tons of colors (255?) . Not sure how many of them will be visible when used but you can manually do it yourself. When standard script (wog) proposes you to rename, enter in dialog:

{~Colorname}Town name{~}

*color name* from standard colors list, eg:cyan

That's all.
(This post was last modified: 01.07.2014 23:58 by Valery.)
01.07.2014 23:26
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Valery Offline

Posts: 2196
Post: #145

There is something very annoying about Heroes improved interface mod: if we accidentally click on a "swap troops" button while holding one artifact with mouse (happens easily when we move helms/hats) the artifact vanishes.

Is there any solution to identify when mouse is dragging artifact and disable buttons in that specific case?

Image: ec2cfd.jpg

Which is curious. Also if I click on "display backpack" while holding one artifact, artifact is still there afterwards. But when I click on "transfer artifacts" button, is gone.
(This post was last modified: 22.07.2014 16:02 by Valery.)
22.07.2014 15:45
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gamecreator Offline

Posts: 7107
Post: #146

My guess would be that "swap troops" button changes the type of mouse cursor.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
22.07.2014 19:14
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Valery Offline

Posts: 2196
Post: #147

Giving to Alexander Era 2.46 outfit:

Wog 3.58
Era
119 all hail Bersy.

(hope Mop wouldn't mind if I use two of his buttons, slightly modified)
(This post was last modified: 28.07.2014 11:13 by Valery.)
28.07.2014 11:01
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igrik Offline
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Posts: 2807
Post: #148

(22.07.2014 15:45)Valery Wrote:  Is there any solution to identify when mouse is dragging artifact and disable buttons in that specific case?


game bug fixes extended.dll || My Plugins || My GitHub
28.07.2014 22:16
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gamecreator Offline

Posts: 7107
Post: #149

igrik, а почему !!UN:R5/?y1/?y2; не сработает? Должно вернуть у1=4 если там артефакт.


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
28.07.2014 23:42
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Valery Offline

Posts: 2196
Post: #150

Tried 105

Action is blocked indeed, but artifact still vanishes when pressing those buttons. No idea how to solve.
28.07.2014 23:58
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