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ERA II
» WoG Era 2: Русская и Английская версии
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Berserker Offline
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Posts: 16449
Post: #1951

Write down that fix...somewhere...on the site, yep!


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25.12.2014 20:49
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Valery Offline

Posts: 2196
Post: #1952

In short, nobody gives a fuck 128

ok, another update to erm manual, just keep it here until next release:



I tested bara's HD mod and it updates automatically. Just thinking: can you use the wakeofgods.org to create a dynamic library similar to his one?

Like I open mod manager, it informs me a fix is available, or new mod, or mod update, then proposes to run update. Or this is too cumbersome?
(This post was last modified: 26.12.2014 03:25 by Valery.)
26.12.2014 01:20
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Bes Offline

Posts: 5422
Post: #1953

Berserker, все ссылки модов с bers.heroes35.net/mods более не работают... хотя форум как на том же домене работает (
что мне делать? убирать теперь ссылки на этот домен?
02.02.2015 14:07
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Berserker Offline
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Posts: 16449
Post: #1954

Нужно будет разбираться, почему поддомены отвалились. Не удаляй пока.


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02.02.2015 14:40
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Valery Offline

Posts: 2196
Post: #1955

Hi, nice to see this back. I have a question (also Chaomen contacted me on same matter).

If we play original campaigns with Era, as soon as we reload or go to the next scenarios, mods are not loaded anymore and erm errors start to pop up. Looks like scripts must be internal to make campaigns work (so must be wog campaigns).

Do you think you could look inside one day and see if it is fixable? We can provide saves from finishing scenario and going next. I tried to set some instructions on load game, on PI, nothing works. F12 does not work neither when go to next scenario. Looks like the chain is broken.
02.02.2015 16:39
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Berserker Offline
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Post: #1956

F12 does not work in Era2.5- and works in Era 2.5+. In Era 2.5+ scripts from Maps/[Campaign name]/[Map index]/Data/s are loaded the same way as from regular Data\s folder, including "load only these scripts.txt", priorities and system scripts.


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02.02.2015 19:09
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Valery Offline

Posts: 2196
Post: #1957

Ah OK, so in order to make SoD campaign playable with mods, I must make a mod with it, is this right?
Then will be selectable from custom campaigns? But then we won't have the campaign screen and linear achievement, all scenarios will be playable.
(This post was last modified: 02.02.2015 19:51 by Valery.)
02.02.2015 19:37
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Berserker Offline
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Post: #1958

Nope, we have to extract scripts from maps/campaignes (like I did with JimV maps) to Maps/... folder. That's all. It's my task, sorry for delay. I resumed writing pieces of ERM code, need to return to 2.5x release for end users.


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02.02.2015 20:43
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Valery Offline

Posts: 2196
Post: #1959

There are no scripts...I am talking about Shadow of Death campaign, playable with era mods. It works only one scenario, at next scripts won't load.
02.02.2015 21:42
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Berserker Offline
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Post: #1960

I will need to test the case under 2.5, where scripts loading was totally rewritten.


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02.02.2015 23:35
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Valery Offline

Posts: 2196
Post: #1961

Ok then, you can use SoD mod, start Shadow of death campaign-all work now, type WOGONERING to win, start next scenario, press F12, will get errors and script don't load anymore. 105
03.02.2015 07:46
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Berserker Offline
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Posts: 16449
Post: #1962

Ah, that's ok, reloading scripts in campaigns from second scenario was buggy in WoG. Era 2.5 addresses this issue, afair.


Скачать Герои 3 Эра и всё, что с ней связано / ERA 2.46f для старых модов
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03.02.2015 12:44
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totkotoriy Offline

Posts: 873
Post: #1963

Всем привет. Кхм кхм, Bers, а ты бы не мог сделать версию Era 2.46 с кнопками в экране встречи героев? Просто новая версия глючит, а мне только этой функции и не хватает )


Ты роешься в моих паках, но ты делаешь это без уважения...
08.02.2015 00:32
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igrik Offline
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Posts: 2807
Post: #1964

Дык есть жеж мод, используй его в лорде + в HD такая фича есть


game bug fixes extended.dll || My Plugins || My GitHub
08.02.2015 13:09
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totkotoriy Offline

Posts: 873
Post: #1965

(08.02.2015 13:09)igrik Wrote:  Дык есть жеж мод, используй его в лорде + в HD такая фича есть
HD мод - да. Но хочу чтоб и без него такие кнопки были. А мод тот кривой, в нем кнопки как картинки просто.


Ты роешься в моих паках, но ты делаешь это без уважения...
08.02.2015 13:12
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