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GrayFace/deftool problem
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Valery Offline

Posts: 2196
Post: #1

GrayFace

Can you please check if something changes in def tool settings on first frame of attack straight please?

   In 9/10 of defs the first frame is screwed, and always only that one. I tried both ways, make def with RGB frames, with indexed frames, no way to fix it, tried different settings in shadow colors etc. Without shadow it goes well. Removing the first frame screws the second and so on.
Image: image2zz.jpg

Thanks
(This post was last modified: 06.07.2010 10:49 by Valery.)
06.07.2010 10:48
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etoprostoya Offline

Posts: 1809
Post: #2

Second example of bad frames (first frame in attack down).
http://slil.ru/29435499
06.07.2010 15:08
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GrayFace Offline
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Posts: 1233
Post: #3

I'll also need the Def List with cadres.


Вся правда обо мне
07.07.2010 03:41
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Valery Offline

Posts: 2196
Post: #4

Here
(all frames not indexed + def + hdl, bad frame in unusual death)

We found a way to avoid that by placing the bad frame in unusual death and removing it from attack. But the bad frame HAS to be in, otherwise the next frame in the list will be wrong.
(This post was last modified: 07.07.2010 07:49 by Valery.)
07.07.2010 06:25
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GrayFace Offline
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Posts: 1233
Post: #5

I couldn't reproduce the problem back when I tried. Try this newer unreleased version:
https://sites.google.com/site/sergroj/wo...ects=0&d=1
AFAIR, there weren't any changes that could effect the generation, but who knows.


Вся правда обо мне
08.08.2010 15:19
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Valery Offline

Posts: 2196
Post: #6

So far, with old tool (did not tested the newest yet, just downloaded), the default shadow reduce colors. To get the exact colors when applying shadow, I must change fade to 0.255.255 and apply, then deep shadow to 0.128.255 and apply.

Also in 9/10 of defs I make, the first attack frame from attack down or straight is pixel screwed. We found a way to get past, by removing this frame and placing it in unusual death. If not placed in unusual death, the second frame from att down will get screwed and so on.

This may be due also because I extract models from various games and with various palettes. Some fit in Heroes palette, others not, maybe.
(This post was last modified: 08.08.2010 15:37 by Valery.)
08.08.2010 15:35
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etoprostoya Offline

Posts: 1809
Post: #7

(08.08.2010 15:35)Valery Wrote:  Also in 9/10 of defs I make, the first attack frame from attack down or straight is pixel screwed.
If we have a list of frames, top frame of this list often screwed.
For example, if we have frames A1.bmp, B1,bmp, C1.bmp, D1.bmp, A1.bmp is screwed. If we are remove A1.bmp from list, B1.bmp will be screwed. If we are add A0.bmp to the list, this frame will be screwed.
For attack we often use frames from top of list of all frames - I think, it is reason of screwing attack frames.
08.08.2010 16:57
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GrayFace Offline
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Posts: 1233
Post: #8

So, nothing has changed in the newer version?


Вся правда обо мне
11.08.2010 07:35
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Valery Offline

Posts: 2196
Post: #9

No, same Bad

First frame in the list has a hard time to show properly.
(This post was last modified: 11.08.2010 10:35 by Valery.)
11.08.2010 10:35
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