Berserker
Posts: 16657
|
|
14.02.2020 16:45 |
|
V_Maiko
Posts: 610
|
Typhon, is it still in development or frozen? I need it because I plan to work on New Upgrades in Typhon 3.x
I've learned to add and create creatures and portraits playing in Master of Puppets, in addition, I have all the graphic files of the factions ready to be added to Typhoon
Here a demonstration:
https://prnt.sc/r7mfya
https://prnt.sc/r7mfcg
|
|
26.02.2020 02:33 |
|
V_Maiko
Posts: 610
|
And you can't separate it as an independent mod? In addition ERA Plus is in Russian so it does not benefit me much... Sorry I have replied bad
(This post was last modified: 26.02.2020 02:57 by V_Maiko.)
|
|
26.02.2020 02:53 |
|
XEPOMAHT
Posts: 2356
|
(26.02.2020 02:53)V_Maiko Wrote: And you can't separate it as an independent mod?
No, sorry. Only version 2.7 can be used separately. Typhon 3.xx is core ERA Plus.
(26.02.2020 02:53)V_Maiko Wrote: In addition ERA Plus is in Russian so it does not benefit me much...
I do not have the ability to translate into English. Maybe someone will translate ERA Plus into English later.
|
|
26.02.2020 03:10 |
|
V_Maiko
Posts: 610
|
I looking forward to a future update of Typhon, I can't work on this new project because the mod is deprecated even with patches
|
|
26.02.2020 03:33 |
|
Berserker
Posts: 16657
|
|
26.02.2020 03:40 |
|
V_Maiko
Posts: 610
|
It just doesn't allow me to enter a game even with the patch I used in Vk, it just happens to me in 2.9.10
https://prnt.sc/r7nsq1
|
|
26.02.2020 04:11 |
|
Berserker
Posts: 16657
|
|
26.02.2020 04:20 |
|
V_Maiko
Posts: 610
|
Here is https://dropmefiles.com/lLYRt
I've been told that in 2.9.10 it also works correctly, so I am reinstalling all my Heroes 3 to see if it is not having conflicts.
One question, battery.dll may conflict with extended dwelling or is already disabled by default?
|
|
26.02.2020 19:42 |
|
Berserker
Posts: 16657
|
|
26.02.2020 22:30 |
|
Archer30
Posts: 1175
|
|
02.03.2020 19:49 |
|
V_Maiko
Posts: 610
|
(02.03.2020 20:39)V_Maiko Wrote: Archer30 Have you tried to modify the commanders in Typhon with the script "ENHANCED COMMANDERS" activated?
You can edit the def extracting them with def preview, then use an image editor to convert them into .bmp 8 bits and then reassemble them into deftool.
|
|
02.03.2020 20:47 |
|
V_Maiko
Posts: 610
|
What I do to modify the projectile of my commanders is to replace them in "ammo def", there are duplicates of each commander, and I modify them in both so that it works.
|
|
02.03.2020 21:56 |
|