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Stargate 1.4
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Valery Offline

Posts: 2196
Post: #1

Got a bunch of people playing on maps4heroes, asking about things, so I looked in and did important upgrades, both graphical and scripted. As it is very unlikely I design a second SGA, this will probably be the last version.

Download from wakeofgods.org (171 Mo)

Changes for 1.4 (20/08/2015)

[+] created new dialing graphics, close to realistic
[+] Adventure map, keys F1-F4 will bring menus from help, faster.
[+] battle: key F2 shows your SGA members health left, all of them.
Easier than right-click each. key F1 brings special menu, as before
[+] new difficulty, normal. Monsters get +50% better stats but you get more gold from battles, McKay can upgrade a bunch of new things, as land mines, inferno and Daedalus fire power. Income from trade routes is maximum 9k gold/day.
[+] Spells applied by Ronon now last 10 rounds (before was 3)
[+] more gold from quests
[+] added 4 mines for metals, 1 gold mine
[+] several hard battles locations will give stats, just be sure to fight them all
[+] Atlantis city menus are now much faster (nano)
[+] weapons shop in travelers city now improve your stats past 100 (use the wog plugin showing stats until 125)
[+] call jumper delays are now removed, is instant.
[-] removed talkie walkie from SGA on day 1. Was surely an error in previous version, as talkie walkie is part of the second weapons generation.
[+] changed graphics for SGA adventure map sprite.
[+] changed little portraits of SGA in map adventure
[+] added a lot of graphics from new interface mod, as they fit with what is around

Preview of 1.4
22.08.2015 16:43
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Messages In This Thread
Stargate 1.4 - Valery - 22.08.2015 16:43
RE: Stargate 1.4 - gamecreator - 22.08.2015, 16:52
RE: Stargate 1.4 - Valery - 22.08.2015, 16:55
RE: Stargate 1.4 - gamecreator - 22.08.2015, 17:10
RE: Stargate 1.4 - Valery - 22.08.2015, 17:12

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