Qwertyus
Posts: 246
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Quote:6) I am still not decided about the idea of creating a real time story. Like giving unlimited movement on the first day and let the player complete the game in one day. This will eliminate all the time triggers, which are often a good addition. And will make very heavy the !?HM part. Still it would be possible to simulate the 12 months related to the player experience level, treasury or completed actions. Example: visiting the might shrine will trigger second month and so on. But then it will allow big flaws/cheats. Need thinking.
May be you can script in-game day in real time? Like a time-limited turn in Heroes?
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11.07.2009 20:54 |
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