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Valery Offline

Posts: 2196
Post: #4696

Does any know if there is a way to assign Dragonheart artifact (159 -summons creatures at start of battle)) properties to another standard artifact, for example emblem of cognizance (65)? Thats because I want to build a proper combo and it doesn't accept WoG artifacts ID"s.
17.09.2017 23:33
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igrik Offline
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Posts: 2807
Post: #4697

(17.09.2017 23:33)Valery Wrote:  Does any know if there is a way to assign Dragonheart artifact (159 -summons creatures at start of battle)) properties to another standard artifact, for example emblem of cognizance (65)? Thats because I want to build a proper combo and it doesn't accept WoG artifacts ID"s.


game bug fixes extended.dll || My Plugins || My GitHub
18.09.2017 10:17
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Valery Offline

Posts: 2196
Post: #4698

Thanks a lot, didn't have the time to test yet, tomorrow.
19.09.2017 00:39
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Valery Offline

Posts: 2196
Post: #4699

Works great. I have another question: when we script the hero to be able to cast twice/turn, the cast button or "C" key are not enabled again so the only way is to click on hero head to open magic book. Is there a way to re-enable "c" key?
26.09.2017 12:42
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igrik Offline
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Posts: 2807
Post: #4700

(26.09.2017 12:42)Valery Wrote:  Works great. I have another question: when we script the hero to be able to cast twice/turn, the cast button or "C" key are not enabled again so the only way is to click on hero head to open magic book. Is there a way to re-enable "c" key?


game bug fixes extended.dll || My Plugins || My GitHub
26.09.2017 18:03
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Valery Offline

Posts: 2196
Post: #4701

Thanks, any idea how can I match it with my script for casting twice?


because is chain from some other xxx battle scripts.
(This post was last modified: 26.09.2017 23:18 by Valery.)
26.09.2017 23:17
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igrik Offline
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Posts: 2807
Post: #4702

This is probably the best solution.


game bug fixes extended.dll || My Plugins || My GitHub
27.09.2017 18:51
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Valery Offline

Posts: 2196
Post: #4703

Great, thanks 132
28.09.2017 04:28
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Heromant Offline

Posts: 348
Post: #4704

Подскажите, пожалуйста, как в ERM грамотно сформулировать условие "если герой № y1 принадлежит врагу". Истина, если принадлежит игроку из другой команды (врагу) или нейтрален и ложь, если принадлежит мне или моему союзнику. С проверкой на союзничество у меня проблема.
05.10.2017 18:26
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gamecreator Offline

Posts: 7107
Post: #4705

Через OW:T получить команду текущего игрока и команду владельца героя (если есть).


When all gods have burnt to ashes in eternity of sorrow,
Demons gonna tear your soul because there is no tomorrow.
05.10.2017 20:01
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Heromant Offline

Posts: 348
Post: #4706

(05.10.2017 20:01)gamecreator Wrote:  Через OW:T получить команду текущего игрока и команду владельца героя (если есть).
Спасибо. Работает. Хм, а чего это игроков 7, а команд 6 максимум. Никогда не может быть 7 независимых игроков-команд?
06.10.2017 01:40
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Algor Away
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Posts: 3880
Post: #4707

Heromant, дочитывай описание до конца:
Quote:Если игрок не в команде, значение равно -1.
Ну а смысла в 8й команде нет, т.к. не может быть 9го игрока, который бы к ней присоединился.


BattleHeroes Rus/Eng | ERA scripts (+ReMagic) Rus/Eng
06.10.2017 10:24
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Heromant Offline

Posts: 348
Post: #4708

Подскажите пожалуйста, как отключить новые слухи WoG в таверне? Про командиров, новых существ WoG и т. д.
08.10.2017 11:28
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Valery Offline

Posts: 2196
Post: #4709

Mods/wog/data/hmm35wog.pac, remove randtvrn.txt
08.10.2017 22:01
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Algor Away
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Posts: 3880
Post: #4710

А не лучше пустой randtvrn.txt положить в свой мод, чтобы не поганить оригинальные файлы?
Или с пустым будет работать не корректно?


BattleHeroes Rus/Eng | ERA scripts (+ReMagic) Rus/Eng
09.10.2017 00:04
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