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Heroes 3 Era 2 all objects in editor - Printable Version +- Wake of Gods Forum | Форум Во Имя Богов (http://wforum.heroes35.net) +-- Forum: Герои Меча и Магии 3.5 WoG/ERA (/forumdisplay.php?fid=99) +--- Forum: Обсуждение WoG (/forumdisplay.php?fid=69) +---- Forum: English subforum (/forumdisplay.php?fid=64) +---- Thread: Heroes 3 Era 2 all objects in editor (/showthread.php?tid=3838) |
Heroes 3 Era 2 all objects in editor - Heroesmaster - 14.04.2012 20:02 Hi guys, I´m new in the forum, but have been playing Heroes from the first one. I have tried to put allkinds of objects in editor but still its a mess. That would be awesome if someone smarter would help me to do this. And I was wondering if it´s possible to add new artifacts in the game maybe even some assembled ones. The more objects in editor the more beautiful and interesting the maps would or what? I have put together Heroes 2 objects + TEWIV + new objects 600. RE: Heroes 3 Era 2 all objects in editor - Berserker - 14.04.2012 21:12 Welcome to the forum! Usually authors of new objects supply zeobjcts.txt. You should use Tools\MMArchive to create a lod, then place all new defs/msk from mentioned maps/packages and rename the lod to xxx.pac. Then place basic zeobjcts.txt in the same folder (Mods\YourMod\Data\[here]) and renamed zeobjcts of all packages you wish to join. Then call Tools\objector.exe [path to basic txt] [path to txt being imported] for each imported txt. Thus you will have joined pac and joined txt for editor. RE: Heroes 3 Era 2 all objects in editor - Valery - 14.04.2012 21:34 (14.04.2012 21:12)Berserker Wrote: and renamed zeobjcts of all packages you wish to join. zeobjcts.txt = zeobjts.txt You mean renamed pacs, I guess. Game will not read zeobjts.txt if renamed. RE: Heroes 3 Era 2 all objects in editor - Berserker - 14.04.2012 22:53 No, i mean renamed txt's. Then objector will import each renamed txt into the basic one, |