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Heroes 3 Era 2 all objects in editor - Printable Version

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Heroes 3 Era 2 all objects in editor - Heroesmaster - 14.04.2012 20:02

Hi guys, I´m new in the forum, but have been playing Heroes from the first one. I have tried to put allkinds of objects in editor but still its a mess. That would be awesome if someone smarter would help me to do this. And I was wondering if it´s possible to add new artifacts in the game maybe even some assembled ones.
The more objects in editor the more beautiful and interesting the maps would or what? I have put together Heroes 2 objects + TEWIV + new objects 600.


RE: Heroes 3 Era 2 all objects in editor - Berserker - 14.04.2012 21:12

Welcome to the forum!
Usually authors of new objects supply zeobjcts.txt. You should use Tools\MMArchive to create a lod, then place all new defs/msk from mentioned maps/packages and rename the lod to xxx.pac. Then place basic zeobjcts.txt in the same folder (Mods\YourMod\Data\[here]) and renamed zeobjcts of all packages you wish to join. Then call Tools\objector.exe [path to basic txt] [path to txt being imported] for each imported txt. Thus you will have joined pac and joined txt for editor.


RE: Heroes 3 Era 2 all objects in editor - Valery - 14.04.2012 21:34

(14.04.2012 21:12)Berserker Wrote:     and renamed zeobjcts of all packages you wish to join.

zeobjcts.txt = zeobjts.txt

You mean renamed pacs, I guess. Game will not read zeobjts.txt if renamed.


RE: Heroes 3 Era 2 all objects in editor - Berserker - 14.04.2012 22:53

No, i mean renamed txt's. Then objector will import each renamed txt into the basic one,