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Full Version: WOG chinese-style editor patch
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Compiled:

Phantom patch
Fcst1 previous additions (not the last yet, my finger is broken :kapSm
My roman-style patch
My chinese-style patch

Alone:
Grayface 3.3 editor patch (removed old ZEOBJTS.txt). To install in the end.

Image: image1dbd.jpg
Image: image0l.jpg
The Great Wall (this was the hardest to clean, I did it pixel by pixel, but if anyone has the skill to get it better...I can send the sources)
Fcst1, interested to create a special terrain from that ground?
Image: image3ilh.jpg
Image: image2rmn.jpg

Preview of a few animations (there are 15)
Image: 222qfr.gifImage: 111w.gifImage: 000tfn.gif

The objects are located in Sand objects
DOWNLOAD
(02.09.2009 03:48)Valery Wrote: [ -> ]Fcst1 previous additions (not the last yet, my finger is broken :kapSm
Unsure

[quote='Valery' pid='20086' dateline='1251845325']
Fcst1, interested to create a special terrain from that ground?
Image: image3ilh.jpg
Image: image2rmn.jpg
Interesting stone blocks, I can try to transform into ground Sm
Does any know why only the GrayFace patch changes my creatures from "monster" to correct name? I have all 54 types and subtypes correct in my ZEOBJTS but still shows "monster" before applying his patch. Which is the file fixing it?
Oh-oh th... Bad Today I had exit possibility in the fast Internet and to download all new objects. But has then learnt, that from Rapidshare I cannot load Bad. Can place a file on other site?

Still I have drawn 1 more new object - "a statue of island Easter" Sm
Image: m9rK2uei72.gif
Yes, I Download! 120
The chinese mapmaker SongFX already started a map on it:
Image: 92904737.gif

But they are asking Grayface how to fix the "monster" problem. Need editing dll file in his 3.3 patch. It works in my english version but not on chinese.
Now I draw:
Image: F9ohiY412E.gif
Image: 07B9S6ZhS0.jpg
Lonk for obj (It's WORK! 118 )
http://slil.ru/27959591
Very nice 132

I also worked for a week on new objects from AOK, mostly animations (about 10 animated). I made a 2 days rest, as with all the extractors I got, the Beagle virus attacked my computer and killed all .exe, including Kapersky. Now it is gone.

Poor preview (gif-gif can't handle so many frames)
Image: 1111yj.gif
(02.09.2009 09:30)Valery Wrote: [ -> ]Does any know why only the GrayFace patch changes my creatures from "monster" to correct name? I have all 54 types and subtypes correct in my ZEOBJTS but still shows "monster" before applying his patch. Which is the file fixing it?
Slava did it, because it was the simple way to make Map Editor support new WoG monsters. My patch .dll fix it, so there's no particular file you could just copy.
Of course your patch fixes it, but not on chinese WoG version, that was the problem. The codes from ZEOBJTS are correct, your patch is running but they still get "monster" to all creatures when installing new objects. Is any way to open the dll so they can translate it?

Bytebandit said he gets a blackout when using this patch (each time after about 20 minutes of painting). At the same time several chinese mapmakers started making maps and are not reporting any crash or bugs (after 1 week of testing). Myself I draw a map for several days and no problem.

I asked ByteBandit for detailed data about his crash and he told me he was using the obstacle tool when crash. I also experienced this crash when using the obstacle tool with the previous Phantom patch. Maybe the tool does not recognize the new subtypes?
Just checked the CPU usage when using the biggest frame objects and it asks only 1 additional MB from regular editor:
Image: 111p.gif

memory should not be a problem then.
the url is die
could you upload once more?
thanks

or send to my e-mail
oceanking7@163.com
thanks a lot
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