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Full Version: Stargate 1.4
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Got a bunch of people playing on maps4heroes, asking about things, so I looked in and did important upgrades, both graphical and scripted. As it is very unlikely I design a second SGA, this will probably be the last version.

Download from wakeofgods.org (171 Mo)

Changes for 1.4 (20/08/2015)

[+] created new dialing graphics, close to realistic
[+] Adventure map, keys F1-F4 will bring menus from help, faster.
[+] battle: key F2 shows your SGA members health left, all of them.
Easier than right-click each. key F1 brings special menu, as before
[+] new difficulty, normal. Monsters get +50% better stats but you get more gold from battles, McKay can upgrade a bunch of new things, as land mines, inferno and Daedalus fire power. Income from trade routes is maximum 9k gold/day.
[+] Spells applied by Ronon now last 10 rounds (before was 3)
[+] more gold from quests
[+] added 4 mines for metals, 1 gold mine
[+] several hard battles locations will give stats, just be sure to fight them all
[+] Atlantis city menus are now much faster (nano)
[+] weapons shop in travelers city now improve your stats past 100 (use the wog plugin showing stats until 125)
[+] call jumper delays are now removed, is instant.
[-] removed talkie walkie from SGA on day 1. Was surely an error in previous version, as talkie walkie is part of the second weapons generation.
[+] changed graphics for SGA adventure map sprite.
[+] changed little portraits of SGA in map adventure
[+] added a lot of graphics from new interface mod, as they fit with what is around

Preview of 1.4
(22.08.2015 16:43)Valery Wrote: [ -> ][+] Adventure map, keys F1-F4 will bring menus from help, faster.
Does it disable the ability to switch to/from fullscreen (F4)? In any case hotkey overlap is not good.
I always disable normal keys. I overlapped F4 because I see no use to it, it asks to switch back to 8 bit colors so it never works. You use it?
Yes, I do (and it's 16 bit 118 ). More so when playing HD. And even if I am not interested in playing this mod, I'm sure there would be someone who would miss this function. It won't be as bad if there is a workaround (like opening settings window and switching there), in case you don't want to change the key.
Mod is not compatible with HD mod anyway, there are too many core pcx changed. Well, I can easily provide a small patch if someone requests, will see.
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