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Full Version: WoG 3.59 - альфа релизы
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Alpha 6
Code:
[+] 20 local z vars instead of 10. z-20..z-1 now.
[ ] Slower monsters 'standing' animation.
[-] Crash when loading maps with town events.
[-] SoD limitation: events texts were limited to 65535 characters.
[-] script094 slot clicks fix.
[-] UX:G command wasn't restoring/saving/loading state.
[-] UX:T wasn't restoring properly.
[ ] AI thinking radius like in SoD by default.

Свежий релиз всегда можно скачать по ссылке - https://github.com/GrayFace/wog/releases
Alpha 6.1
Code:
[-] Trigger handlers weren't removed when going to main menu.
[-] SoD bug: sound quality was low (22kHz, mono).
[ ] Now (temporary) SoD campaign has the button from SoD and WoG campaign has WoG button, both don't match the background.
https://github.com/GrayFace/wog/releases...pha6.1.rar
Alpha 6.2
Code:
[+] New scripts ERTified.
[-] script001.erm: Rogues attack crash.
[-] script001.erm: Rogues message on AI turn.
[-] SoD bug: 3 seconds startup delay.
[-] Error when unloading lods with new files in them.
https://github.com/GrayFace/wog/releases...pha6.2.rar

Alpha 6.3
Code:
[-] IF:G empty items were shown.
[ ] Stack pointer corruption check.
https://github.com/GrayFace/wog/releases...pha6.3.rar
Alpha 7
Code:
[-] FU:Z command didn't work.
[-] Nested ERM calls easily causing stack overflow (about 150 already causing it).
[-] Crash if garrison dialog is shown during town demolition.
[+] HE:C command with 14 parameters now supports check syntax that lets you find out which troops were left.
https://github.com/GrayFace/wog/releases...pha7.0.rar
Alpha 7.1
Code:
[-] SoD bug: in a very rear situation a non-existent skill 27 could be chosen.
[-] Local functions weren't called from instructions (!#)
[-] Boat standing on an object wasn't ignored by commands like OB:T$/1
[-] z-10..z-1 were set to empty strings on function call, which broke script005.
[-] script005 didn't redraw resourses panel after operations.
[-] Bugs found with Cppcheck analyzer
[ ] Load minidump supplied by Windows if the one in game folder is absent.
https://github.com/GrayFace/wog/releases...pha7.1.rar
(25.08.2015 11:29)fireman Wrote: [ -> ][-] SoD bug: in a very rear situation a non-existent skill 27 could be chosen.
Что значит несуществующий? Их же всего 28.
Alpha 8
Code:
[+] LuaJIT instead of plain Lua
[+] mem.asm* functions for placing Asm hooks and creating Asm functions, using FASM.dll
[+] In case of Lua error WOGERMLOG.TXT is generated with both Lua and ERM debug info
[+] Other enhancements and fixes on Lua side here and there
https://github.com/GrayFace/wog/releases...pha8.0.rar
В архиве релиза был ехе от 7.1. Обновил.
(25.08.2015 13:32)gamecreator Wrote: [ -> ]
(25.08.2015 11:29)fireman Wrote: [ -> ][-] SoD bug: in a very rear situation a non-existent skill 27 could be chosen.
Что значит несуществующий? Их же всего 28.
Без понятья Sm Тупанул чё-то. В след. багфиксном релизе уберу.
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