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Etoprostoya was so kind to show me some hints about MAX, thus I started too extract from other games. There are both defs + both portraits, so ready for play. Criticism welcome, I have only 1 week experience 115

Egyptian Pikeman (CIV IV)
Image: speare.gif
Berber Swordsman (RTW-BI)
Image: berber.gif
Grenadier (CIV IV)
Image: grena.gif
Egyptian Archer (RTW)
Image: archerb.gif
Download all

Musketeer(CIV IV)
Image: muskx.gif
Download Musketeer
Female Mage
Image: sorc.gif
Melchior
Image: melchio.gif
Download both
BlackBeard the terrible! (Sid Meyer)
Image: blackbc.gif
Download Blackbeard
Legio I and II (shooter/melee)
Image: lego.gif
Image: legio.gif
Download both
Heavy Cavalry
Image: cav.gif
War Elephant
Image: elephant.gif
Download both

Gifs are not necessary in-game size, I made them after models.
Great units, Valery 132
very nice
(01.07.2010 16:20)Valery Wrote: [ -> ]Heavy Cavalry
It look like Πιρατ's model. Image: 5defce67d4a8.gif
http://forum.df2.ru/index.php?showtopic=...ntry407546
Seems he did same indeed (CiV IV expansion). But his links are dead, and mine has different lights and angles.
Sorry. I didn't know that they from CiV IV.
Добавлено:
I have practically forgot English. Holidays, holidays... Ab
CiV IV - Civilization 4.
Добавлено:
The game.
Добавлено:
No. The Game.
(01.07.2010 23:02)etoprostoya Wrote: [ -> ]CiV IV - Civilization 4.
Добавлено:
The game.
Добавлено:
No. The Game.
I have never played in this Game.
nobody had.
Two Papal Knights, both melee, pike and sword.
Image: papal.gif
Image: papal.gif
Good. I like knight with spear. But they will look better on dark background because they are light, IMHO.
Is there a small possibility that someone makes a tool which imports the custom def in game:

1) Open tool, it ask to browse for a def in your custom folders
2) After you pick the def, it asks to choose a creature in the list (all creatures)
3) After you pick the name of the creature it moves the def here and rename it to the creature you picked name (eg: the def name was 1.def, you picked cavalier, it renames it to ccavlr.def when moving).
4) Creates the 5 file txt and add ccavlr.def in sprite.txt
5) Create wog file from those 5 text files and moves it to update folder (ask to browse)
6) Run update
7) creature is in Lod, without manipulations (name def, name rar to wog etc)

I think such tool would greatly simplify the use of new defs, but I have no idea how hard would be. I could help in creating the full creatures lists with right names, but coding no.
Valery, you can add any def in heroes3 lod with def tool
Image: 28023213.jpg

Also on "misc" tab thereis creature list with combat animation name.
Image: 19837898.jpg
No, it wasn't about that but for already done defs. Def tool can't open them.
Oh, sorry, my mistake.
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